Failed Running /applications/unity/unity.app/contents/il2cpp/build/il2cppcore/il2cppcore.dll

It seem like an old issue, but I cannot confirm how does it happened…can anyone help me?

I’m online, worry!

Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“/Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so” --cachedirectory=“/Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Assets/…/Library/il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include” --additional-include-directories=“/Applications/Unity/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include” --tool-chain-path=“/Users/zhaochaofan/Work/android-ndk-r16b” --map-file-parser=“/Applications/Unity/Unity.app/Contents/Tools/MapFileParser/MapFileParser” --directory=“/Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“/Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: /Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
Cache directory: /Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Library/il2cpp_android_armeabi-v7a/il2cpp_cache
ObjectFiles: 823 of which compiled: 0
Total compilation time: 388 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: /Users/zhaochaofan/Work/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @“/var/folders/kx/kw2j2nys1zv9xbzppqbftqbw0000gq/T/tmpsJv77p.tmp” -o “/Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_E0C027BB87118FDC737635027D142197/libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “/Users/zhaochaofan/Work/android-ndk-r16b/platforms/android-16/arch-arm” -gcc-toolchain “/Users/zhaochaofan/Work/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “/Users/zhaochaofan/Work/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a” -lgnustl_static -llog -Xlinker -Map=“/Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_E0C027BB87118FDC737635027D142197/libil2cpp.map” -rdynamic -fuse-ld=gold

clang++: error: unable to execute command: Segmentation fault: 11
clang++: error: linker command failed due to signal (use -v to see invocation)

at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: /Users/zhaochaofan/Work/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @“/var/folders/kx/kw2j2nys1zv9xbzppqbftqbw0000gq/T/tmpsJv77p.tmp” -o “/Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_E0C027BB87118FDC737635027D142197/libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “/Users/zhaochaofan/Work/android-ndk-r16b/platforms/android-16/arch-arm” -gcc-toolchain “/Users/zhaochaofan/Work/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “/Users/zhaochaofan/Work/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a” -lgnustl_static -llog -Xlinker -Map=“/Users/zhaochaofan/Work/IM30/lsclient_u3d_android/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_E0C027BB87118FDC737635027D142197/libil2cpp.map” -rdynamic -fuse-ld=gold

clang++: error: unable to execute command: Segmentation fault: 11
clang++: error: linker command failed due to signal (use -v to see invocation)

at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[ ] args)
at il2cpp.Program.Run(String[ ] args)
at il2cpp.Program.Main(String[ ] args)
at Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:366) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:366) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <492d67763d4d482e8616a9848b18ccab>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <492d67763d4d482e8616a9848b18ccab>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <492d67763d4d482e8616a9848b18ccab>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <492d67763d4d482e8616a9848b18ccab>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

4411828–401839–Exception.txt (3.19 KB)
4411828–401842–Failed running.txt (5.69 KB)

I’m using Unity 2018.3.3

Bump. I’m having this exact same problem and its driving me insane!!!