Build failure even in empty project.
i have following things in mac:
- Unity hub 2.3.1 on macOS Mojave 10.14.6
- Unity 2018.4.18f1 & 2018.4.16f1 (LTS) + Android + iOS Support installed.
- Android NDK android-ndk-r16b at Desktop/Android/android-ndk-r16b
- In Unity > Preferences > External Tools > Checked (Use Embedded JDK)
- NDK path is set.
- Downloaded sdk by Android Studio > SDK Manager and set its path to external tool path of sdk.
- i have successfully uploaded apps for AppStore. but now i am unable to set unity platform so i can build APK as well.
i have gone through this link
il2cpp.exe did not run properly
Build fails with IL2CPP
il2cppcore.dll did not run properly! "empty project" - Questions & Answers - Unity Discussions
https://docs.unity3d.com/Manual/android-sdksetup.html
but didn’t find solution. i tried all things that might discussed in threads.
Thanks in Advance, Please review my error and help!
******************ERROR 1*******************
Failed running /Applications/Unity/Hub/Editor/2018.4.16f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.16f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.4.16f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/saifullahsadi/Desktop/Android/android-ndk-r16b" --map-file-parser="/Applications/Unity/Hub/Editor/2018.4.16f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Temp/StagingArea/Il2Cpp/il2cppOutput"
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: /Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a
Cache directory: /Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Library/il2cpp_android_armeabi-v7a/il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: /Users/saifullahsadi/Desktop/Android/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2018.4.16f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.4.16f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2018.4.16f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2018.4.16f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sysroot" -gcc-toolchain "/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -isystem "/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sysroot/usr/include/arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.cpp" -o "/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6DC6F2B88254C6700375C28640C4718E.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException:
Invocation was: Executable: /Users/saifullahsadi/Desktop/Android/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++
Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"/Applications/Unity/Hub/Editor/2018.4.16f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" -I"/Applications/Unity/Hub/Editor/2018.4.16f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" -I"/Applications/Unity/Hub/Editor/2018.4.16f1/Unity.app/Contents/il2cpp/libil2cpp" -I"/Applications/Unity/Hub/Editor/2018.4.16f1/Unity.app/Contents/il2cpp/external/boehmgc/include" -I"/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Temp/StagingArea/Il2Cpp/il2cppOutput" -I"." -I"/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include" -I"/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/include/backward" -I"/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a/include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sysroot" -gcc-toolchain "/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -isystem "/Users/saifullahsadi/Desktop/Android/android-ndk-r16b/sysroot/usr/include/arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Temp/StagingArea/Il2Cpp/il2cppOutput/Il2CppTypeDefinitions.cpp" -o "/Users/saifullahsadi/Desktop/BopCorn/Mr Spy Water /Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6DC6F2B88254C6700375C28640C4718E.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
at Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:374)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
******************ERROR 2*******************
Exception: /Applications/Unity/Hub/Editor/2018.4.16f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:374)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <9732af87a1134c179f7349df6be25cbc>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <9732af87a1134c179f7349df6be25cbc>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <9732af87a1134c179f7349df6be25cbc>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <9732af87a1134c179f7349df6be25cbc>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
******************ERROR 3*******************
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
******************ERROR 4*******************
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)