Failed Running UnityLinker.exe

Hi, i’m trying to compile my game for webgl but i whenever i try to compile it i get 2 different errors saying “UnityLinker.exe did not run properly” and

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <bf679006b1b84db2a5a44842ef13dc36>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <bf679006b1b84db2a5a44842ef13dc36>:0 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Android and iOS builds work fine, i can reproduce this only by building for webgl.

same problem here, found nothing
@ALBI04

Hi @alisamaka and @ALBI04 I have the same problem when usign WebGL in the unity version 2019.4.12f1. Did you find a solution?

Thanks.,Same problem here, did you find a solution? @ALBI04 @alisamaka

did you find the solution? I am facing the similar problem.