Failed running UnityLinker.exe

Problems compiling on IL2CPP

Error

Failed running C:\Program1\2019.3.15f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe -out=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed/tempStrip” -x=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed/…/platform_native_link.xml” -x=C:/Users/rusbr/AppData/Local/Temp/tmp4065b0c3.tmp -x=C:/Users/rusbr/AppData/Local/Temp/tmp766a2fd0.tmp -x=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml” -d=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed” --include-unity-root-assembly=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll” --include-unity-root-assembly=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll” --include-unity-root-assembly=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed/GoogleMobileAds.dll” --include-unity-root-assembly=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed/com.unity.multiplayer-hlapi.Runtime.dll” --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed” --rule-set=Conservative --editor-data-file=“C:/Program1/Run, Frogy! Run!/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json” --platform=Android --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnableCrashReporting --engine-modules-asset-file=C:/Program1/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Whitelists/…/modules.asset
stdout:
Fatal error in Unity CIL Linker
System.IO.FileNotFoundException: ���� ‘C:\Program1\Run’ �� ������.
��� 䠩��: ‘C:\Program1\Run’
System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
� System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
� System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
� System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy, RequestCachePolicy cachePolicy)
� System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
� System.Xml.XmlTextReaderImpl.OpenUrlDelegate(Object xmlResolver)
� System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
� System.Threading.CompressedStack.Run(CompressedStack compressedStack, ContextCallback callback, Object state)
� System.Xml.XmlTextReaderImpl.OpenUrl()
� System.Xml.XmlTextReaderImpl.Read()
� System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space)
� System.Xml.XPath.XPathDocument…ctor(String uri, XmlSpace space)
� Unity.Linker.UnityDriver.ParseArguments(Pipeline p, UnityLinkContext context, ArrayList custom_steps, I18nAssemblies& assemblies)
� Unity.Linker.UnityDriver.Run()
� Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
� Unity.Linker.UnityDriver.RunDriver()
stderr:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, String&, String&, String, String)
UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String&, String&, IEnumerable1, UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(UnityLinkerRunInformation) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, BaseUnityLinkerPlatformProvider, IIl2CppPlatformProvider, RuntimeClassRegistry, ManagedStrippingLevel) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

There seem to be some unprintable characters in the error message. Do you know what those are? I’m wondering if the forum software munged them.