"Failed to add the asset file size for GI"

Anyone who can tell me why I am getting a lots of warnings like this?

Failed to add the asset file size for GI/level0/3d/3d6e31aa018a13d5da159ffc4a2e70c1.rpc.sse
UnityEditor.HostView:OnGUI()
Failed to add the asset file size for GI/level1/16/169d7d8dc6476c6c8c1c8d0ff57830c9.ecm
UnityEditor.HostView:OnGUI()
Failed to add the asset file size for GI/level1/16/169d7d8dc6476c6c8c1c8d0ff57830c9.iws.sse
UnityEditor.HostView:OnGUI()
Failed to add the asset file size for GI/level1/16/169d7d8dc6476c6c8c1c8d0ff57830c9.rnt
UnityEditor.HostView:OnGUI()

I’ve had this issue since 5.2.0p1 but for some strange reason, no dev has shown interest. I’ve filed a bug report + repo project but seems like it is still there after may iterations of patch releases.

Basically it happens when precomp is enabled.

I am only using precomputed GI. Is quite strange, only one level have problems, rest seems fine. And there is no info on what we should change or check. I hope any Unity devs who can solve that to answer.

Try with precomp disabled and see if it persists…you will probably have to clear and rebuild GI multiple times…

Honestly, I feel Unity 5 GI is not production ready…

I don’t use baked at all, you mean, to try with all lighting solutions disabled?

Yee… I’ve cleared cache several times, nothing :frowning:

This should be fixed in 5.2.1 Patch 4

1 Like

Thanks for update, this patch will come today? or Friday?

I went back to unity 5.0 and it works fine, until they fix this

I can confirm this is fixed for me in 5.2.1p4. Thanks! :slight_smile: