When trying to Network.AllocateViewID() I’m getting the following error:
“Failed to allocate view id because no NetworkView’s were available to allocate from. You should increase the minimum client NetworkViewID count.”
However there are only five assigned in the scene (and it’s a single-scene game). Checking through all gameobjects and children in the editor doesn’t show anything unusual.
Even if I increase Network.minimumAllocatableViewIDs to 200 I get the same error.