When I try to build my game I get this error, I’m using version 23.0.1, does anyone know what the problem is?
log file
[ 515/1396 0s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/pmv8mn4v1t84.o
[ 526/1396 0s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/fhmacxoczsjv.o
[ 531/1396 1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/xqyb6hp42e5j.o
[ 532/1396 0s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/q8t9n2bsu3kr.o
[ 533/1396 4s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/xjrr07evzwvf.o
[ 534/1396 4s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/pejxpbguddom.o
[ 535/1396 4s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/rxv0m6huav5t.o
[ 536/1396 5s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/o6yg5vzv9a76.o
[ 537/1396 6s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/gxopbvcrssb9.o
[ 538/1396 0s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/fg7z6lhv37jm.o
##### CommandLine
"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++" -march=armv8-a -D__ANDROID_UNAVAILABLE_SYMBOLS_ARE_WEAK__ -faddrsig -mllvm -hoist-common-insts=1 -mllvm --dse-memoryssa-defs-per-block-limit=0 -DANDROID -DHAVE_INTTYPES_H -no-canonical-prefixes -fstack-protector -fomit-frame-pointer -std=c++11 -Wswitch -Wno-trigraphs -Wno-tautological-compare -Wno-invalid-offsetof -Wno-implicitly-unsigned-literal -Wno-integer-overflow -Wno-shift-negative-value -Wno-unknown-attributes -Wno-implicit-function-declaration -Wno-null-conversion -Wno-missing-declarations -Wno-unused-value -Wno-pragma-once-outside-header -fvisibility=hidden -fexceptions -fno-rtti -funwind-tables -g -Os -fPIC -fno-strict-overflow -ffunction-sections -fdata-sections -fmessage-length=0 -pipe -D_GLIBCXX_USE_CXX11_ABI=0 -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DIL2CPP_MONO_DEBUGGER_DISABLED -DRUNTIME_IL2CPP -DTARGET_ARM64 -DHAVE_BDWGC_GC -DNDEBUG -I"." -I"C:/Users/Maks/asd/Library/Bee/artifacts/Android/il2cppOutput/cpp" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/libil2cpp/pch" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/libil2cpp" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/external/baselib/Include" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/libil2cpp/os/ClassLibraryPAL/brotli/include" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/external/baselib/Platforms/Android/Include" -o "Library/Bee/artifacts/Android/d8kzr/fg7z6lhv37jm.o" -fcolor-diagnostics -fdiagnostics-absolute-paths -target aarch64-linux-android22 -fstrict-aliasing -fdiagnostics-format=msvc -c -x c++ "C:/Users/Maks/asd/Library/Bee/artifacts/Android/il2cppOutput/cpp/Il2CppCCalculateTypeValues1.cpp"
##### ExitCode
1
##### Output
Access is denied.
*** Tundra build failed (7.38 seconds), 14 items updated, 531 evaluated
ExitCode: 3 Duration: 7s413ms
Building Library\Bee\artifacts\Android\d8kzr\fg7z6lhv37jm.o failed with output:
Access is denied.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults ()
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:DrawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.IMGUIContainer:ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:ExecuteDefaultActionAtTargetInternal (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_DefaultActionAtTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
UnityEngine.UIElements.MouseEventBase`1<UnityEngine.UIElements.MouseUpEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:Dispose ()
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Unloading 234 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5593 unused Assets / (2.1 MB). Loaded Objects now: 4215.
Memory consumption went from 336.2 MB to 334.1 MB.
Total: 32.066700 ms (FindLiveObjects: 1.050000 ms CreateObjectMapping: 0.621000 ms MarkObjects: 24.106200 ms DeleteObjects: 6.288100 ms)
Build Finished, Result: Failure.
Error :