Failed to build / `Access is denied.`

When I try to build my game I get this error, I’m using version 23.0.1, does anyone know what the problem is?
log file

[ 515/1396  0s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/pmv8mn4v1t84.o
[ 526/1396  0s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/fhmacxoczsjv.o
[ 531/1396  1s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/xqyb6hp42e5j.o
[ 532/1396  0s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/q8t9n2bsu3kr.o
[ 533/1396  4s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/xjrr07evzwvf.o
[ 534/1396  4s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/pejxpbguddom.o
[ 535/1396  4s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/rxv0m6huav5t.o
[ 536/1396  5s] C_Android_arm32 Library/Bee/artifacts/Android/iz17e/o6yg5vzv9a76.o
[ 537/1396  6s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/gxopbvcrssb9.o
[ 538/1396  0s] C_Android_arm64 Library/Bee/artifacts/Android/d8kzr/fg7z6lhv37jm.o
##### CommandLine
"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++" -march=armv8-a -D__ANDROID_UNAVAILABLE_SYMBOLS_ARE_WEAK__ -faddrsig -mllvm -hoist-common-insts=1 -mllvm --dse-memoryssa-defs-per-block-limit=0 -DANDROID -DHAVE_INTTYPES_H -no-canonical-prefixes -fstack-protector -fomit-frame-pointer -std=c++11 -Wswitch -Wno-trigraphs -Wno-tautological-compare -Wno-invalid-offsetof -Wno-implicitly-unsigned-literal -Wno-integer-overflow -Wno-shift-negative-value -Wno-unknown-attributes -Wno-implicit-function-declaration -Wno-null-conversion -Wno-missing-declarations -Wno-unused-value -Wno-pragma-once-outside-header -fvisibility=hidden -fexceptions -fno-rtti -funwind-tables -g -Os -fPIC -fno-strict-overflow -ffunction-sections -fdata-sections -fmessage-length=0 -pipe -D_GLIBCXX_USE_CXX11_ABI=0 -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DIL2CPP_MONO_DEBUGGER_DISABLED -DRUNTIME_IL2CPP -DTARGET_ARM64 -DHAVE_BDWGC_GC -DNDEBUG -I"." -I"C:/Users/Maks/asd/Library/Bee/artifacts/Android/il2cppOutput/cpp" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/libil2cpp/pch" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/libil2cpp" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/external/baselib/Include" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/libil2cpp/os/ClassLibraryPAL/brotli/include" -I"C:/Program Files/Unity/Hub/Editor/2023.1.3f1/Editor/Data/il2cpp/external/baselib/Platforms/Android/Include" -o "Library/Bee/artifacts/Android/d8kzr/fg7z6lhv37jm.o" -fcolor-diagnostics -fdiagnostics-absolute-paths -target aarch64-linux-android22 -fstrict-aliasing -fdiagnostics-format=msvc -c -x c++ "C:/Users/Maks/asd/Library/Bee/artifacts/Android/il2cppOutput/cpp/Il2CppCCalculateTypeValues1.cpp"
##### ExitCode
1
##### Output
Access is denied.
*** Tundra build failed (7.38 seconds), 14 items updated, 531 evaluated
ExitCode: 3 Duration: 7s413ms
Building Library\Bee\artifacts\Android\d8kzr\fg7z6lhv37jm.o failed with output:
Access is denied.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.Modules.BeeBuildPostprocessor:DefaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool)
UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults ()
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
UnityEditor.BuildPlayerWindow:OnGUI ()
UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
UnityEditor.DockArea:DrawView (UnityEngine.Rect)
UnityEditor.DockArea:OldOnGUI ()
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.IMGUIContainer:ExecuteDefaultActionAtTarget (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler:ExecuteDefaultActionAtTargetInternal (UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.EventDispatchUtilities:HandleEvent_DefaultActionAtTarget (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.EventDispatchUtilities:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElement (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
UnityEngine.UIElements.EventDispatchUtilities:DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,int,UnityEngine.Vector2)
UnityEngine.UIElements.MouseEventBase`1<UnityEngine.UIElements.MouseUpEvent>:Dispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
UnityEngine.UIElements.EventDispatcher:OpenGate ()
UnityEngine.UIElements.EventDispatcherGate:Dispose ()
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.BaseVisualElementPanel,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Unloading 234 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5593 unused Assets / (2.1 MB). Loaded Objects now: 4215.
Memory consumption went from 336.2 MB to 334.1 MB.
Total: 32.066700 ms (FindLiveObjects: 1.050000 ms CreateObjectMapping: 0.621000 ms MarkObjects: 24.106200 ms  DeleteObjects: 6.288100 ms)

Build Finished, Result: Failure.

Error :

Seems like a restriction for certain file on you disk, try launching unity in administrator mode.

Hey,
As @YoungDeveloper said, you must have not been an administrator, therefore, it showed access denied as you are probably a standard user with normal computer rights while the administrator has access to the whole platform and etc. If you want, you can change your account from standard to admin which would make your life easier or just reopen unity with admin (right-click and click run as administrator, not unity hub) You could also change the instances when the UAC prompt is required but the best option is that your account should be an administrator (it is not required but it’s your choice as then you would have to enter the admin account pin to do stuff that is above your access level :slight_smile: ).

I know this may be a little confusing as I am not the best explainer but tell me if any questions!

Thanks
Advik

@fhusk
What did you try? For example, if you tried the run as administrator, what application did you do that to it depends if you ran unity hub as admin then you did wrong so can you tell what you did?

I installed unity version 2019.4.34 and the error is gone, now I can build the project normally