Failed to build apk of my game

When I build apk,some errors appeared:
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

Does anybody know how to solve it:(?Thank you._.
ps.It is my first time to use Unity …

Can you attach Editor.log, it should contain more information. (See https://docs.unity3d.com/Manual/LogFiles.html)

1 Like

Thank you for replying T_T.Is that what you mean?..

LICENSE SYSTEM [2018429 15:46:8] Next license update check is after 2018-04-29T09:03:40

Built from ‘2017.3/patch-release’ branch; Version is ‘2017.4.1f1 (9231f953d9d3) revision 9581049’; Using compiler version ‘160040219’
OS: ‘Windows 7 Service Pack 1 (6.1.7601) 64bit’ Language: ‘zh’ Physical Memory: 16349 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start – Port 52108 was selected

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Editor\Unity.exe
C:/Users/user/Desktop/GAME/animal_wars
Loading GUID ↔ Path mappings…0.000063 seconds
Loading Asset Database…0.023270 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks…0.107957 seconds
Refreshing native plugins compatible for Editor in 16.61 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Resolving 4 packages:
[Package Manager] * Package : com.unity.ads@2.0.3
(location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.ads@2.0.3)
[Package Manager] * Package : com.unity.analytics@2.0.13
(location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.analytics@2.0.13)
[Package Manager] * Package : com.unity.purchasing@0.0.19
(location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.purchasing@0.0.19)
[Package Manager] * Package : com.unity.standardevents@1.0.10
(location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.standardevents@1.0.10)
[Package Manager] Resolve completed
IsTimeToCheckForNewEditor: Update time 1524924653 current 1524987976
Initialize engine version: 2017.4.1f1 (9231f953d9d3)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: NVIDIA
VRAM: 2986 MB
Driver: 22.21.13.8165
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono config path = ‘C:/Program Files/Unity/Editor/Data/Mono/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56016
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 0.42 ms, found 5 plugins.
Initializing Unity.PackageManager (PackageManager) v2017.4.1 for Unity v2017.4.1f1
Registering precompiled unity dll’s …
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005587 seconds.
Refreshing native plugins compatible for Editor in 0.45 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 14.91 ms.
Mono: successfully reloaded assembly

  • Completed reload, in 0.957 seconds
    Registering platform support modules:
    Registered platform support modules in: 0.0937762s.
    Native extension for WindowsStandalone target not found
    Native extension for Android target not found
    Begin MonoManager ReloadAssembly
    Registering precompiled user dll’s …
    Registered in 0.042276 seconds.
    Refreshing native plugins compatible for Editor in 0.47 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 0.16 ms.
    Mono: successfully reloaded assembly
  • Completed reload, in 0.703 seconds
    Initializing Unity.PackageManager (PackageManager) v2017.4.1 for Unity v2017.4.1f1
    Registering platform support modules:
    Registered platform support modules in: 0.0471699s.
    Native extension for WindowsStandalone target not found
    Native extension for Android target not found
    Validating Project structure … 0.003809 seconds.
    Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.008009 seconds (Nothing changed)
    Warming cache for 372 main assets: 0.000916 seconds elapsed
    Initializing Unity extensions:
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll’ GUID: 12fd8a0055b84bb59e84c9835a37e333
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll’ GUID: 6a10b2909283487f913b00d94cd3faf5
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll’ GUID: 405b9b51bb344a128608d968297df79c
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll’ GUID: f70555f144d8491a825f0804e09c671c
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll’ GUID: f5f67c52d1564df4a8936ccd202a3bd8
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll’ GUID: 844f815391db42d49455cbf1a7bfc434
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll’ GUID: dc443db3e92b4983b9738c1131f555cb
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll’ GUID: ed7343f30e3843b3afda8f8b02669cea
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll’ GUID: 4a3ecb1425d14502837abea459cf2b70
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ GUID: 5f32cd94baa94578a686d4b9d6b660f7
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dll’ GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll’ GUID: b5da970776034f77a070d99423d68791
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ GUID: adebbd281f1a4ef3a30be7f21937e02f
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll’ GUID: 870353891bb340e2b2a9c8707e7419ba
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll’ GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll’ GUID: ead147da21254ff9a0a936bdd75e1680
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll’ GUID: e4f4cf1b9b434137a499903a7a1d651a
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll’ GUID: 4ba2329b63d54f0187bcaa12486b1b0f
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll’ GUID: 1c6d1fbb51834b64847b1b73a75bfc77
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll’ GUID: 3a84de5cd0624681b6b6dcd8921d912a
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ GUID: 80a3616ca19596e4da0f10f14d241e9f
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dll’ GUID: c768acbc9cf24d398488bb4c93b91288
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll’ GUID: 4113173d5e95493ab8765d7b08371de4
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll’ GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UIAutomation/Editor/UnityEditor.UIAutomation.dll’ GUID: b8a0574e92bd43a59e19d6c3c6ae54c7
    ‘C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll’ GUID: 7668179ede524d6396c8b7d84461ea29
    Load scene ‘Assets/game1/game1.unity’ time: 0.018771 ms
    Unloading 140 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 36.4 MB.
    System memory in use after: 36.5 MB.

Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 850.
Total: 2.306903 ms (FindLiveObjects: 1.047133 ms CreateObjectMapping: 0.068261 ms MarkObjects: 1.164202 ms DeleteObjects: 0.023550 ms)

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.008590 seconds (Nothing changed)
Initializing input.

Input initialized.

Launched and connected shader compiler UnityShaderCompiler.exe after 0.50 seconds

  • Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll

LICENSE SYSTEM [2018429 15:46:22] Opening https://license.unity3d.com/update/poll?cmd=2&tx_id=5e63287ee1b637c41aeb480fb71c6db6

LICENSE SYSTEM [2018429 15:46:22] Posting <?xml version="1.0" encoding="UTF-8"?>zhuserWindows 7 Service Pack 1 (6.1.7601) 64bit610Intel(R) Core™ i5-7400 CPU @ 3.00GHz30004416349USER-PCH110MHC (BIOSTAR Group)2017.4.1f16.x
































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EditorUpdateCheck: Response {“updateinterval”:3600} updateurl = interval = 3600
Issue TrimJob to reduce GI Cache size to maximum 10GB at: ‘C:/Users/user/AppData/LocalLow/Unity/Caches/GiCache’
Setting up 1 worker threads for Enlighten.
Thread → id: 1a0 → priority: 1
TrimDiskCacheJob: Current cache size 0mb

  • Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
    Symbols will be read from Temp\Assembly-CSharp.dll.mdb
    Script Module: Assembly-CSharp.dll
    Pass: 0 took 29 milliseconds
    Pass: 1 took 13 milliseconds
    Reloading assemblies after finishing script compilation.
    Begin MonoManager ReloadAssembly
    Refreshing native plugins compatible for Editor in 2.69 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 0.13 ms.
    Mono: successfully reloaded assembly
    Refreshing native plugins compatible for Editor in 0.43 ms, found 5 plugins.
    Preloading 1 native plugins for Editor in 0.17 ms.

----- Total AssetImport time: 0.107089s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

  • Completed reload, in 1.106 seconds
    Initializing Unity.PackageManager (PackageManager) v2017.4.1 for Unity v2017.4.1f1
    Registering platform support modules:
    Registered platform support modules in: 0.0353667s.
    Native extension for WindowsStandalone target not found
    Native extension for Android target not found

LICENSE SYSTEM [2018429 15:46:24] Received https://license.unity3d.com/update/poll?cmd=2&tx_id=5e63287ee1b637c41aeb480fb71c6db6

LICENSE SYSTEM [2018429 15:46:24] Headers:
HTTP/1.1 200 OK
X-RX: GEN-5718f367-739a-41ce-8a81-14940180bbb0
sc-request-id: 0ba9fdf2-f0e6-4851-8915-73de6340f79d
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Date: Sun, 29 Apr 2018 07:46:22 GMT
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UPID Received ‘c4e1d11d-5e79-49cc-a827-cff0cc09d485’.

LICENSE SYSTEM [2018429 15:46:28] Opening https://activation.unity3d.com/license.fcgi?CMD=2&TX=5e63287ee1b637c41aeb480fb71c6db6&RX=GEN-5718f367-739a-41ce-8a81-14940180bbb0

LICENSE SYSTEM [2018429 15:46:28] Posting <?xml version="1.0" encoding="UTF-8"?>zhuserWindows 7 Service Pack 1 (6.1.7601) 64bit610Intel(R) Core™ i5-7400 CPU @ 3.00GHz30004416349USER-PCH110MHC (BIOSTAR Group)2017.4.1f16.x
































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LICENSE SYSTEM [2018429 15:46:29] Received https://activation.unity3d.com/license.fcgi?CMD=2&TX=5e63287ee1b637c41aeb480fb71c6db6&RX=GEN-5718f367-739a-41ce-8a81-14940180bbb0

LICENSE SYSTEM [2018429 15:46:29] Headers:
HTTP/1.1 200 OK
sc-request-id: 9d1287e3-b427-4f92-b783-fa89fa1bdf9b
sc-token-expires-in: 3584
Vary: Accept-Encoding
Content-Type: text/xml
Date: Sun, 29 Apr 2018 07:46:28 GMT
Content-Length: 2246

LICENSE SYSTEM [2018429 15:46:29] License updated successfully with user: tungtung_leung66@yahoo.com.hk

LICENSE SYSTEM [2018429 15:46:29] Next license update check is after 2018-04-30T07:46:28

Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.008410 seconds (Nothing changed)
Reloading assemblies due to reload request.
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 0.45 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.15 ms.
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.47 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.15 ms.

----- Total AssetImport time: 0.117310s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

  • Completed reload, in 1.080 seconds
    Initializing Unity.PackageManager (PackageManager) v2017.4.1 for Unity v2017.4.1f1
    Registering platform support modules:
    Registered platform support modules in: 0.0369538s.
    Native extension for WindowsStandalone target not found
    Native extension for Android target not found
    Initialized touch support.

OperationID 8 Done
OperationID 9 Done
Current xiaomi package version is empty
Latest xiaomi package version is 1.0.0
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeOSX’ - Pass ‘FLIP_RGBARECT_TO_RGBA’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeOSX’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeAndroid’ - Pass ‘RGBAEXTERNAL_TO_RGBA’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/VideoDecodeAndroid’ - Setting to default shader.
Android PostProcess task “Checking prerequisutes” took 6.4347 ms
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct.
C:\Users\user\AppData\Local\Android\Sdk\tools\bin\avdmanager.bat list target -c

stderr[
Exception in thread “main” java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213)
at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
… 5 more
]
stdout[

]
exit code: 1
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunAndroidSdkTool (System.String toolName, System.String arguments, Boolean updateCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.ListTargetPlatforms (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.GetTopAndroidPlatformAvailable (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKPlatformDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (Int32 minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:164)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:881)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:812)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:426)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:295)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:288)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:107)
UnityEngine.Experimental.UIElements.IMGUIContainer : DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:182)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:338)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:322)
UnityEngine.Experimental.UIElements.EventDispatcher: DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:250)
UnityEngine.Experimental.UIElements.UIElementsUtility: DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:256)
UnityEngine.Experimental.UIElements.UIElementsUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)

(Filename: Line: -1)

DisplayProgressNotification: Build Failed
Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct.
C:\Users\user\AppData\Local\Android\Sdk\tools\bin\avdmanager.bat list target -c

stderr[
Exception in thread “main” java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213)
at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
… 5 more
]
stdout[

]
exit code: 1

(Filename: Line: -1)

Unloading 57 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 60.9 MB.
System memory in use after: 61.1 MB.

Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 3107.
Total: 7.260993 ms (FindLiveObjects: 0.919143 ms CreateObjectMapping: 0.043346 ms MarkObjects: 6.222051 ms DeleteObjects: 0.074746 ms)

Load scene ‘Temp/__Backupscenes/0.backup’ time: 0.060070 ms
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 59.6 MB.
System memory in use after: 59.8 MB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3086.
Total: 6.047301 ms (FindLiveObjects: 0.854294 ms CreateObjectMapping: 0.040615 ms MarkObjects: 5.145905 ms DeleteObjects: 0.005460 ms)

*** Cancelled ‘Build.Player.AndroidPlayer’ in 9 seconds (9218 ms)

Build completed with a result of ‘Failed’
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:180)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:881)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:812)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:426)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:295)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:288)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:107)
UnityEngine.Experimental.UIElements.IMGUIContainer: DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:182)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:338)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:322)
UnityEngine.Experimental.UIElements.EventDispatcher: DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:250)
UnityEngine.Experimental.UIElements.UIElementsUtility: DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:256)
UnityEngine.Experimental.UIElements.UIElementsUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:93)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:881)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:812)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:426)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:295)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:288)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:107)
UnityEngine.Experimental.UIElements.IMGUIContainer: DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:182)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:338)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:322)
UnityEngine.Experimental.UIElements.EventDispatcher: DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:250)
UnityEngine.Experimental.UIElements.UIElementsUtility: DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:256)
UnityEngine.Experimental.UIElements.UIElementsUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.025382 seconds (Nothing changed)

so

Hi! Are you, by any chance, using JDK9 or JDK10? Currently only JDK8 is supported, so if you happen to have JDK9 or 10, I’d suggest uninstalling it and installing JDK8 instead.
It’s a known issue that affects android development in general and we’re working to solve it. ( Java 9 (JDK 9) support by Unity Android )

thank you,I have tried installing JDK8 after that,but the problem is not solved…

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

Hi! Could we see the full error?

Did you also uninstall JDK9? You might still have an environment variable pointing to the wrong JDK.

So is the JDK 10 thing fixed? Or at least have an ETA?