Thank you for replying T_T.Is that what you mean?..
LICENSE SYSTEM [2018429 15:46:8] Next license update check is after 2018-04-29T09:03:40
Built from â2017.3/patch-releaseâ branch; Version is â2017.4.1f1 (9231f953d9d3) revision 9581049â; Using compiler version â160040219â
OS: âWindows 7 Service Pack 1 (6.1.7601) 64bitâ Language: âzhâ Physical Memory: 16349 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start â Port 52108 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Editor\Unity.exe
C:/Users/user/Desktop/GAME/animal_wars
Loading GUID â Path mappingsâŚ0.000063 seconds
Loading Asset DatabaseâŚ0.023270 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checksâŚ0.107957 seconds
Refreshing native plugins compatible for Editor in 16.61 ms, found 2 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] Resolving 4 packages:
[Package Manager] * Package : com.unity.ads@2.0.3
(location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.ads@2.0.3)
[Package Manager] * Package : com.unity.analytics@2.0.13
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[Package Manager] * Package : com.unity.purchasing@0.0.19
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[Package Manager] * Package : com.unity.standardevents@1.0.10
(location: C:\ProgramData\Unity\cache\packages\packages.unity.com\com.unity.standardevents@1.0.10)
[Package Manager] Resolve completed
IsTimeToCheckForNewEditor: Update time 1524924653 current 1524987976
Initialize engine version: 2017.4.1f1 (9231f953d9d3)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor: NVIDIA
VRAM: 2986 MB
Driver: 22.21.13.8165
Initialize mono
Mono path[0] = âC:/Program Files/Unity/Editor/Data/Managedâ
Mono path[1] = âC:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0â
Mono config path = âC:/Program Files/Unity/Editor/Data/Mono/etcâ
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56016
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 0.42 ms, found 5 plugins.
Initializing Unity.PackageManager (PackageManager) v2017.4.1 for Unity v2017.4.1f1
Registering precompiled unity dllâs âŚ
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005587 seconds.
Refreshing native plugins compatible for Editor in 0.45 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 14.91 ms.
Mono: successfully reloaded assembly
- Completed reload, in 0.957 seconds
Registering platform support modules:
Registered platform support modules in: 0.0937762s.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Begin MonoManager ReloadAssembly
Registering precompiled user dllâs âŚ
Registered in 0.042276 seconds.
Refreshing native plugins compatible for Editor in 0.47 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.16 ms.
Mono: successfully reloaded assembly
- Completed reload, in 0.703 seconds
Initializing Unity.PackageManager (PackageManager) v2017.4.1 for Unity v2017.4.1f1
Registering platform support modules:
Registered platform support modules in: 0.0471699s.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Validating Project structure ⌠0.003809 seconds.
Refresh: detecting if any assets need to be imported or removed ⌠Refresh: elapses 0.008009 seconds (Nothing changed)
Warming cache for 372 main assets: 0.000916 seconds elapsed
Initializing Unity extensions:
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dllâ GUID: 12fd8a0055b84bb59e84c9835a37e333
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dllâ GUID: 6a10b2909283487f913b00d94cd3faf5
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dllâ GUID: 405b9b51bb344a128608d968297df79c
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dllâ GUID: f70555f144d8491a825f0804e09c671c
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dllâ GUID: f5f67c52d1564df4a8936ccd202a3bd8
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dllâ GUID: 844f815391db42d49455cbf1a7bfc434
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dllâ GUID: dc443db3e92b4983b9738c1131f555cb
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dllâ GUID: ed7343f30e3843b3afda8f8b02669cea
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dllâ GUID: 4a3ecb1425d14502837abea459cf2b70
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dllâ GUID: 5f32cd94baa94578a686d4b9d6b660f7
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Runtime/UnityEngine.HoloLens.dllâ GUID: f7b54ff4a43d4fcf81b4538b678e0bcc
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dllâ GUID: b5da970776034f77a070d99423d68791
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dllâ GUID: adebbd281f1a4ef3a30be7f21937e02f
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dllâ GUID: 870353891bb340e2b2a9c8707e7419ba
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dllâ GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dllâ GUID: ead147da21254ff9a0a936bdd75e1680
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dllâ GUID: e4f4cf1b9b434137a499903a7a1d651a
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dllâ GUID: 4ba2329b63d54f0187bcaa12486b1b0f
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dllâ GUID: 1c6d1fbb51834b64847b1b73a75bfc77
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dllâ GUID: 3a84de5cd0624681b6b6dcd8921d912a
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dllâ GUID: 80a3616ca19596e4da0f10f14d241e9f
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UIAutomation/UnityEngine.UIAutomation.dllâ GUID: c768acbc9cf24d398488bb4c93b91288
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dllâ GUID: 4113173d5e95493ab8765d7b08371de4
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dllâ GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UIAutomation/Editor/UnityEditor.UIAutomation.dllâ GUID: b8a0574e92bd43a59e19d6c3c6ae54c7
âC:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dllâ GUID: 7668179ede524d6396c8b7d84461ea29
Load scene âAssets/game1/game1.unityâ time: 0.018771 ms
Unloading 140 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 36.4 MB.
System memory in use after: 36.5 MB.
Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 850.
Total: 2.306903 ms (FindLiveObjects: 1.047133 ms CreateObjectMapping: 0.068261 ms MarkObjects: 1.164202 ms DeleteObjects: 0.023550 ms)
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Initialized touch support.
Refresh: detecting if any assets need to be imported or removed ⌠Refresh: elapses 0.008590 seconds (Nothing changed)
Initializing input.
Input initialized.
Launched and connected shader compiler UnityShaderCompiler.exe after 0.50 seconds
- Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
LICENSE SYSTEM [2018429 15:46:22] Opening https://license.unity3d.com/update/poll?cmd=2&tx_id=5e63287ee1b637c41aeb480fb71c6db6
LICENSE SYSTEM [2018429 15:46:22] Posting <?xml version="1.0" encoding="UTF-8"?>zhuserWindows 7 Service Pack 1 (6.1.7601) 64bit610Intel(R) Core⢠i5-7400 CPU @ 3.00GHz30004416349USER-PCH110MHC (BIOSTAR Group)2017.4.1f16.x
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EditorUpdateCheck: Response {âupdateintervalâ:3600} updateurl = interval = 3600
Issue TrimJob to reduce GI Cache size to maximum 10GB at: âC:/Users/user/AppData/LocalLow/Unity/Caches/GiCacheâ
Setting up 1 worker threads for Enlighten.
Thread â id: 1a0 â priority: 1
TrimDiskCacheJob: Current cache size 0mb
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Symbols will be read from Temp\Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Pass: 0 took 29 milliseconds
Pass: 1 took 13 milliseconds
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 2.69 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.13 ms.
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.43 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.17 ms.
----- Total AssetImport time: 0.107089s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 1.106 seconds
Initializing Unity.PackageManager (PackageManager) v2017.4.1 for Unity v2017.4.1f1
Registering platform support modules:
Registered platform support modules in: 0.0353667s.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
LICENSE SYSTEM [2018429 15:46:24] Received https://license.unity3d.com/update/poll?cmd=2&tx_id=5e63287ee1b637c41aeb480fb71c6db6
LICENSE SYSTEM [2018429 15:46:24] Headers:
HTTP/1.1 200 OK
X-RX: GEN-5718f367-739a-41ce-8a81-14940180bbb0
sc-request-id: 0ba9fdf2-f0e6-4851-8915-73de6340f79d
sc-token-expires-in: 3590
Vary: Accept-Encoding
Content-Type: text/plain
Date: Sun, 29 Apr 2018 07:46:22 GMT
Content-Length: 200
UPID Received âc4e1d11d-5e79-49cc-a827-cff0cc09d485â.
LICENSE SYSTEM [2018429 15:46:28] Opening https://activation.unity3d.com/license.fcgi?CMD=2&TX=5e63287ee1b637c41aeb480fb71c6db6&RX=GEN-5718f367-739a-41ce-8a81-14940180bbb0
LICENSE SYSTEM [2018429 15:46:28] Posting <?xml version="1.0" encoding="UTF-8"?>zhuserWindows 7 Service Pack 1 (6.1.7601) 64bit610Intel(R) Core⢠i5-7400 CPU @ 3.00GHz30004416349USER-PCH110MHC (BIOSTAR Group)2017.4.1f16.x
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HOntuhtALnHEfWR2T+Sc0nzr3B0WARiYqUnnVw==
LICENSE SYSTEM [2018429 15:46:29] Received https://activation.unity3d.com/license.fcgi?CMD=2&TX=5e63287ee1b637c41aeb480fb71c6db6&RX=GEN-5718f367-739a-41ce-8a81-14940180bbb0
LICENSE SYSTEM [2018429 15:46:29] Headers:
HTTP/1.1 200 OK
sc-request-id: 9d1287e3-b427-4f92-b783-fa89fa1bdf9b
sc-token-expires-in: 3584
Vary: Accept-Encoding
Content-Type: text/xml
Date: Sun, 29 Apr 2018 07:46:28 GMT
Content-Length: 2246
LICENSE SYSTEM [2018429 15:46:29] License updated successfully with user: tungtung_leung66@yahoo.com.hk
LICENSE SYSTEM [2018429 15:46:29] Next license update check is after 2018-04-30T07:46:28
Refresh: detecting if any assets need to be imported or removed ⌠Refresh: elapses 0.008410 seconds (Nothing changed)
Reloading assemblies due to reload request.
Begin MonoManager ReloadAssembly
Refreshing native plugins compatible for Editor in 0.45 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.15 ms.
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.47 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.15 ms.
----- Total AssetImport time: 0.117310s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 1.080 seconds
Initializing Unity.PackageManager (PackageManager) v2017.4.1 for Unity v2017.4.1f1
Registering platform support modules:
Registered platform support modules in: 0.0369538s.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Initialized touch support.
OperationID 8 Done
OperationID 9 Done
Current xiaomi package version is empty
Latest xiaomi package version is 1.0.0
WARNING: Shader Unsupported: âHidden/VideoDecodeOSXâ - Pass âFLIP_RGBARECT_TO_RGBAâ has no vertex shader
WARNING: Shader Unsupported: âHidden/VideoDecodeOSXâ - Setting to default shader.
WARNING: Shader Unsupported: âHidden/VideoDecodeAndroidâ - Pass âRGBAEXTERNAL_TO_RGBAâ has no vertex shader
WARNING: Shader Unsupported: âHidden/VideoDecodeAndroidâ - Setting to default shader.
Android PostProcess task âChecking prerequisutesâ took 6.4347 ms
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct.
C:\Users\user\AppData\Local\Android\Sdk\tools\bin\avdmanager.bat list target -c
stderr[
Exception in thread âmainâ java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213)
at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
⌠5 more
]
stdout[
]
exit code: 1
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.RunAndroidSdkTool (System.String toolName, System.String arguments, Boolean updateCommand, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.ListTargetPlatforms (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) [0x00000] in :0
at UnityEditor.Android.AndroidSDKTools.GetTopAndroidPlatformAvailable (UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKPlatformDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (Int32 minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector) [0x00000] in :0
at UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:164)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:881)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:812)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:426)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:295)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:288)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:107)
UnityEngine.Experimental.UIElements.IMGUIContainer : DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:182)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:338)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:322)
UnityEngine.Experimental.UIElements.EventDispatcher: DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:250)
UnityEngine.Experimental.UIElements.UIElementsUtility: DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:256)
UnityEngine.Experimental.UIElements.UIElementsUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
(Filename: Line: -1)
DisplayProgressNotification: Build Failed
Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct.
C:\Users\user\AppData\Local\Android\Sdk\tools\bin\avdmanager.bat list target -c
stderr[
Exception in thread âmainâ java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213)
at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
⌠5 more
]
stdout[
]
exit code: 1
(Filename: Line: -1)
Unloading 57 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 60.9 MB.
System memory in use after: 61.1 MB.
Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 3107.
Total: 7.260993 ms (FindLiveObjects: 0.919143 ms CreateObjectMapping: 0.043346 ms MarkObjects: 6.222051 ms DeleteObjects: 0.074746 ms)
Load scene âTemp/__Backupscenes/0.backupâ time: 0.060070 ms
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 59.6 MB.
System memory in use after: 59.8 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3086.
Total: 6.047301 ms (FindLiveObjects: 0.854294 ms CreateObjectMapping: 0.040615 ms MarkObjects: 5.145905 ms DeleteObjects: 0.005460 ms)
*** Cancelled âBuild.Player.AndroidPlayerâ in 9 seconds (9218 ms)
Build completed with a result of âFailedâ
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:180)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:881)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:812)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:426)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:295)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:288)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:107)
UnityEngine.Experimental.UIElements.IMGUIContainer: DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:182)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:338)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:322)
UnityEngine.Experimental.UIElements.EventDispatcher: DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:250)
UnityEngine.Experimental.UIElements.UIElementsUtility: DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:256)
UnityEngine.Experimental.UIElements.UIElementsUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:93)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:881)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:812)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:426)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:295)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:288)
UnityEditor.HostView:OldOnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:107)
UnityEngine.Experimental.UIElements.IMGUIContainer: DoOnGUI(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:182)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:338)
UnityEngine.Experimental.UIElements.IMGUIContainer:HandleEvent(EventBase) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\IMGUIContainer.cs:322)
UnityEngine.Experimental.UIElements.EventDispatcher: DispatchEvent(EventBase, IPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\EventDispatcher.cs:250)
UnityEngine.Experimental.UIElements.UIElementsUtility: DoDispatch(BaseVisualElementPanel) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:256)
UnityEngine.Experimental.UIElements.UIElementsUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\UIElements\Managed\UIElementsUtility.cs:78)
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUIUtility.cs:175)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
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