IOException: ~/_BUILDS/Apple/tvOS/Game-20171115A/UnityImages.xcassets/AppIcon.brandassets/App Icon - Small.imagestack/Layer-0.imagestacklayer/Content.imageset/LaunchScreenImage-transparent.png already exists
System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:115)
System.IO.File.Copy (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:86)
UnityEditor.iOS.Xcode.AssetImageSet.Write (System.Collections.Generic.List`1 warnings) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/AssetCatalog.cs:642)
UnityEditor.iOS.Xcode.AssetImageStackLayer.Write (System.Collections.Generic.List`1 warnings) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/AssetCatalog.cs:700)
UnityEditor.iOS.Xcode.AssetImageStack.Write (System.Collections.Generic.List`1 warnings) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/AssetCatalog.cs:736)
UnityEditor.iOS.Xcode.AssetBrandAssetGroup.Write (System.Collections.Generic.List`1 warnings) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/AssetCatalog.cs:807)
UnityEditor.iOS.Xcode.AssetFolder.Write (System.Collections.Generic.List`1 warnings) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/AssetCatalog.cs:377)
UnityEditor.iOS.Xcode.AssetCatalog.Write (System.Collections.Generic.List`1 warnings) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/AssetCatalog.cs:205)
UnityEditor.iOS.PostProcessiPhonePlayer.InstallIconsTVOS (UnityEditor.iOS.ProjectPaths paths, System.String iPhoneCompanyName) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1831)
UnityEditor.iOS.PostProcessiPhonePlayer.InstallIcons (UnityEditor.iOS.ProjectPaths paths, BuildSettings bs) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1749)
UnityEditor.iOS.PostProcessiPhonePlayer.UpdateInstallLocation (UnityEditor.iOS.ProjectPaths paths, BuildSettings bs, UnityEditor.iOS.IncludedFileList includedFiles) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:1323)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (BuildSettings bs, UnityEditor.iOS.ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport buildReport) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:693)
UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (PostProcessorSettings postProcessorSettings, BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:559)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:37)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:271)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)