If we are having internet issues, like when our router has gone down I will get this error thrown up by the Editor: Failed to connect to master server at 83.221.146.11:23456.
I was wondering if there is anyway I can test for that and present the end user with feedback/options if it happens in game?
If you try to register a host or retrieve a host list from the master server, you get a OnFailedToConnectToMasterServer callback in case it has failed to connect.
thanks larus for re-pointing that out to me… I already had that function in my code… its error message was just going into the wrong variable! I hate it when I forget what I implemented in my own code!