I can’t build using IL2CPP on OSX. Mono is Working Fine.
Failed running /Volumes/Dados/XCode/Programas/Unity/Hub/Editor/2018.1.0f2/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="MacOSX" --architecture="x64" --configuration="Release" --outputpath="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Native/GameAssembly.dylib" --cachedirectory="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Assets/../Library/il2cpp_cache" --map-file-parser="/Volumes/Dados/XCode/Programas/Unity/Hub/Editor/2018.1.0f2/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/DOTween.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/UnityEngine.Analytics.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/UnityEngine.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/Stores.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/UnityEngine.Purchasing.dll" --assembly="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Managed/mscorlib.dll" --generatedcppdir="/Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/il2cppOutput"
stdout:
Building GameAssembly.dylib with ClangToolChain.
Output directory: /Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Temp/StagingArea/Data/Native
Cache directory: /Volumes/Dados/Games/Unity/games/Match3/Seven Sails Games/Queens Garden 4 - Sakura Season/Library/il2cpp_cache
il2cpp.exe didn't catch exception: System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at Unity.IL2CPP.Building.ToolChains.ClangToolChain.<ToolChainIncludePaths>c__Iterator1.MoveNext()
at System.Linq.Enumerable.ConcatIterator`1.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Unity.IL2CPP.Building.Hashing.FileHashProvider.Initialize(IEnumerable`1 cppSourceCompileInstructions)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled Exception: System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
at Unity.IL2CPP.Building.ToolChains.ClangToolChain.<ToolChainIncludePaths>c__Iterator1.MoveNext()
at System.Linq.Enumerable.ConcatIterator`1.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Unity.IL2CPP.Building.Hashing.FileHashProvider.Initialize(IEnumerable`1 cppSourceCompileInstructions)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Program.DoRun(String[] args)
at il2cpp.Program.Run(String[] args)
at il2cpp.Program.Main(String[] args)
at Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:360)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:343)
UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:162)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:192)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:20)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)