I’m currently attempting to develop a new application based on mixed reality mode. I’ve noticed that the particle effects I used in other Unity projects do not work on the visionOS platform. Also, while studying various examples in polyspatial, I observed that the particle effects, which should display when all balloons pop and signify game over, also fail to appear.
I’m seeking help to understand the potential issues.
My Unity version 2022.3.14f, polyspatial version 0.6.3.
If you submit a bug report with a repro case and let us know the incident number (IN-#####), we can investigate what might be causing this issue. In particular, @connorbell-u may have some insight.
Hey there! +1 a repro case would be helpful, even if you do just submit the example you mentioned.
Assuming you’re using the BakeToMesh particle mode (configured in Player Settings->PolySpatial), try adding an ARSession object to your scene (right click in the hierarchy->XR->AR Session). This enables the head pose to be updated which the particles rely on to face the camera. Note that this is only possible when you have a volume camera that’s configured for an unbounded mode.