I am getting a lot of console spam in-game every frame of the form:
Failed to add dependencies of asset 'assetId:10343343626002198455.compiledcollisionshape' to the load request due to error: Failed to find AssetLoadDescriptors registered for assetId 10343343626002198455.
(various asset IDs). Especially confusing is that I do not have any MeshColliders that are visible to PolySpatial (there are several in the scene, but the scene is excluded).
This is a blocking issue as the failure to load these assets is costing at least 10% of main thread frame time
How can I track down which assets these errors refer to?