Failed to get Input controller data by a custom OpenXR runtime

I create new input action assets, then set “devicePose” action bindings with “/{RightHand}/devicePose”. OpenXR runtime log all actionmap and action create info but Unity never call xrGetActionStateXXX func. I found actions.controls.count always zero. I wanna know how to get controller pose in unity. Do i need to register controller pose in XR SDK? why unity not call xrGetActionStateXXX?

Hope this page would be helpful: Input in Unity OpenXR | OpenXR Plugin | 1.5.3