I dont understand whats going on, im copying a pasting the exactly lobby code in a textmeshpro input text and using that as the join lobby code in :
string privateMatchJoinCode = GameObject.FindWithTag("PrivateMatchJoinCode").GetComponent<TextMeshProUGUI>().text;
try
{
currentLobby = await LobbyService.Instance.JoinLobbyByCodeAsync(privateMatchJoinCode);