I am trying to build a 64bit version of an old app. I migrated the app to the new version (2019.1.10f1) of unity and it works as expected. But when I try to build the apk I get an error “Failed to link ‘libunity.so’” and the following message appears in the Console:
Are you using IL2CPP and with Strip Engine Code checked in your PlayerSettings?
I’m having the same issue after upgraded from Unity 2019.1.8f1 to 2019.1.10f1.
And I found if you unchecked Strip Engine Code in PlayerSettings, you can build as normal.
You need to specify the address where the sdk is directed to, the tools folder that you get when you download them, for example if your tools folder is in MySDK folder, do not select the MySDK folder, but the tools folder inside it as the address of the SDK, this will solve the problem