"Failed to load Mono" Windows Error Meassage on "Windows 11 ARM64"

I installed Windows 11 ARM on a Raspberry Pi and took a USB Stick with my Unity build of my “Windows ARM” game on it. but if I try to start the game, I always get the “Failed to load Mono” Windows Error Meassage.

I also tried to build it with Net Framework and also with Net Standard but both failed in the same Error while trying to run the .exe build.

Hi,

we know about this issue. It should be fixed in 2023.1.0a26 when that gets released. In the meantime, can you try using IL2CPP scripting backend instead? That works well according to our testing.

im getting this error too when first trying to start a new project on windows 7

Unity 2023 dropped support for Windows 7. See https://discussions.unity.com/t/898892 and https://discussions.unity.com/t/919341