Hello everyone,I just tried build my project to ARM64 and I got this error in console window.
What Should I do ?
Thx…
Hello everyone,I just tried build my project to ARM64 and I got this error in console window.
What Should I do ?
Thx…
I have the same error. Please help.
Please show the full error, what is in stderr[ block?
Or even better, please attach Editor.log
there is no any word in “stderr[” block…
I have the same problem, here is a part of my Editor.log. (the forum doesn’t allow sending it because of its file extension)
CommandInvokationFailure: Failed to produce 'libunity.sym.so'.
/Users/anemanja/Projects/android-ndk-r19c/toolchains/llvm/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-objcopy --only-keep-debug "Temp/StagingArea/libs/armeabi-v7a/libunity.so" "Temp/StagingArea/symbols/armeabi-v7a/libunity.sym.so"
stderr[
]
stdout[
]
exit code: 137
at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x0000a] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Strip (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType, System.String file) [0x0012b] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Build (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidNDKTools ndk, UnityEditor.Android.AndroidTargetDeviceType deviceType) [0x00016] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.PostProcessor.Tasks.BuildSharedLibrary.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00050] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00177] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003cf] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <2c6e9a95f1dd4e06ad71afcd2684dcb7>:0
at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:337
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[ ], Boolean)
UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:170)
UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:95)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:986)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:864)
UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/HostView.cs:403)
UnityEditor.DockArea:smile:rawView(Rect, Rect) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:382)
UnityEditor.DockArea:OldOnGUI() (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:372)
UnityEngine.UIElements.IMGUIContainer:smile:oOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:333)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:663)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:635)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:628)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:594)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:583)
UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/IMGUIContainer.cs:516)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/EventHandler.cs:125)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:smile:ispatchEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Events/MouseCaptureDispatchingStrategy.cs:83)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:373)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:336)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:299)
UnityEngine.UIElements.EventDispatcher:OpenGate() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:264)
UnityEngine.UIElements.EventDispatcherGate:smile:ispose() (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:75)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:364)
UnityEngine.UIElements.EventDispatcher:smile:ispatch(EventBase, IPanel, DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/EventDispatcher.cs:216)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/Panel.cs:372)
UnityEngine.UIElements.UIElementsUtility:smile:oDispatch(BaseVisualElementPanel) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:461)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:209)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr) (at /Users/bokken/buildslave/unity/build/External/MirroredPackageSources/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
Unloading 131 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.65 GB.
System memory in use after: 0.65 GB.
Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 16890.
Total: 1184.769113 ms (FindLiveObjects: 25.701982 ms CreateObjectMapping: 1.787115 ms MarkObjects: 1151.622229 ms DeleteObjects: 5.655623 ms)
LightingSettings: switching bake backend from 1 to 0.
Unloading 40 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
Deserialize: 1649.929 ms
Integration: 4691.642 ms
Integration of assets: 10.276 ms
Thread Wait Time: -4.042 ms
Total Operation Time: 6347.806 ms
System memory in use before: 0.85 GB.
System memory in use after: 0.86 GB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 123584.
Total: 1413.867269 ms (FindLiveObjects: 21.515118 ms CreateObjectMapping: 10.423326 ms MarkObjects: 1381.744484 ms DeleteObjects: 0.182665 ms)
Build completed with a result of 'Failed' in 899 seconds (898605 ms)
Have you guys been able to solve this?
What Unity version is this? Can you check if /Users/anemanja/Projects/android-ndk-r19c/toolchains/llvm/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-objcopy is present ?
Alternatively, after getting this error, try executing command manually:
/Users/anemanja/Projects/android-ndk-r19c/toolchains/llvm/prebuilt/darwin-x86_64/bin/arm-linux-androideabi-objcopy --only-keep-debug “Temp/StagingArea/libs/armeabi-v7a/libunity.so” “Temp/StagingArea/symbols/armeabi-v7a/libunity.sym.so”
I had a similar error when I was running out of free disk space, the release of 5 gig solved the error.