Failed to send pong message
I have about two hundred online users and I encounter this error, what is the cause, what is the way to prevent this?
void InitializeServer()
{
var NetWorkSetting = new NetworkSettings();
NetWorkSetting.WithBaselibNetworkInterfaceParameters
(
receiveQueueCapacity: 1024,
sendQueueCapacity: 1024);
NetWorkSetting.WithFragmentationStageParameters(1000000);
m_serverDrive = NetworkDriver.Create(NetWorkSetting);
_reliblePipeline = m_serverDrive.CreatePipeline(typeof(ReliableSequencedPipelineStage));
_fragmentedPipeline = m_serverDrive.CreatePipeline(typeof(FragmentationPipelineStage), typeof(ReliableSequencedPipelineStage));
var addr = NetworkEndPoint.AnyIpv4;
addr.Port = serverData.ServerPort;
if (m_serverDrive.Bind(addr) != 0)
{
print("filue bind");
}
else
{
print("server start");
m_serverDrive.Listen();
}
m_connecsions = new NativeList<NetworkConnection>(serverData.ccu, Allocator.Persistent);
}