Hello everyone.
I’m having problems when building an app for Oculus which OBB is more than 2GB, I know google play store limit is 2GB, but Oculus limit to upload to store is 4 but when I’m trying to build the APK with the OBB, it fails.
Is Unity limit for OBB building also 2GB?
This is the error message I get
CommandInvokationFailure: Android Asset Packaging Tool failed.
C:\NVPACK\android-sdk-windows\build-tools\25.0.2\aapt.exe package -v -f -F rawobb.ap_ -A rawobb -0 “” --ignore-assets “!.svn:!.git:!.ds_store:!.scc:.:!CVS:!thumbs.db:!picasa.ini:!*~”
stderr[
ERROR: Zip flush failed, archive may be hosed
ERROR: packaging of ‘rawobb.ap_’ failed
]
stdout[
Found 3 custom asset files in rawobb
Configurations:
(default)
Files:
assets\bin\Data\data.unity3d
Src: () rawobb\bin\Data\data.unity3d
assets\bin\Data\resources.resource
Src: () rawobb\bin\Data\resources.resource
assets\XXXX-Mix_1.tbe
Src: () rawobb\XXXX-Mix_1.tbe
Resource Dirs:
Creating ‘rawobb.ap_’
Writing all files…
‘assets/XXXX-Mix_1.tbe’ (not compressed)
‘assets/bin/Data/data.unity3d’ (not compressed)
‘assets/bin/Data/resources.resource’ (not compressed)
Generated 3 files
Included 0 files from jar/zip files.
Checking for deleted files
Removing rawobb.ap_ due to earlier failures
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.AAPTPack (UnityEditor.Android.PostProcessor.PostProcessorContext context, System.String apkName, System.String directory, Boolean compress)
UnityEditor.Android.PostProcessor.Tasks.AAPTPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.HostView:OnGUI()
Thank you very much