Good afternoon,
So, I’m currently trying to run some animation/import tests with a fairly complex animation rig. I actually know scant little about TD, so my level of trouble shooting has been slim.
I’ve attached the Maya file (8.5, I know, I know, sorry)for review.
Thus far I’ve tried:
Test 1: Don’t key the base ring - FAIL
- Cleared non-deformer History
- Didn’t Key the base ring
Test 2: Tear out unnecessary blend shapes - FAIL
- Deleted Facial Blend shape controls from Blend Shapes editor
- Deleted face attribute control
- Deleted Body smooth attribute control
- Didn’t Key the base ring
- Cleared non-deformer History
In both instances, it imported an utter wreck. Is this just an entirely lost cause? Is the rig too complicated? What/how could I modify the rig so as to let me import into Unity?
As an aside, I’ve also been experimenting with the Maya Rapid Rig plugin floating around online. I’ve yet to successfully import that either. Unity doesn’t like animations…
Thanks for all your help. Anything would be great. I’m nearing the very edges of my TD knowledge here.
ALSO, I’m trying to attach a file of the work file, but this forum keeps telling me “No post mode specified” or that I have an Empty File. What does that even mean? ARGH!