Serj
1
I’ve got a very simple piece of code but it doesn’t go as well as expected. Every time I press the “Up” button I want to get a Console message.
void Start() {}
void Update () {
if (Input.GetButton("Up"))
Debug.Log("Hey");
}
If i’m pressing right at the first second on the “Up” button it works fine, after that I’m getting no response.
What’s wrong ?
I prefer “KetGey” for this sort of thing…
void Update () {
if (Input.GetKey("up")){
Debug.Log("Hey");
}
Should print to console every frame, whereas:
void Update () {
if (Input.GetKeyDown("up")){
Debug.Log("Hey");
}
Would print only when you pressed the button, not continually printing.
Serj
3
Yup, working now!
Thank you very much, I’m sure it’s good for your Karma 