i bulid a android project with SDK platform Android 2.2, API 8, revision 2
but i can not install the APK run in my android simulator
and i get the erro Failure install failed invalid apk
what’s the problem???/ please help me THX!!!
AND i’m sorry about my poor english
eriQue
November 23, 2010, 9:37am
2
Are you using Unity 3.1? It should notice you about the incompatibility with device filter set to ARMv7; the emulator requires the experimental/universal device filter.
thx!! The problem has been solved
I have the same error how it fixes?¿
how did ya solve this APK failure plx?
I believe he fixed it by setting the device filter to the “emulator only” setting.
Thanks a lot. I’ve been struggling with this issue for 72h hours… What a relief.
I got the same error on BlueStacks, it is because of incompatible Windows version, download this apk and install it: http://cdn.bluestacks.com/downloads/PackageFileInvalidIssueResolver.apk and you’re done.
[Source](http://www.pingzic.com/download-showbox-apk-or-app-for-android-ios-and-pc/#Install on Windows or Mac).
I have downloaded the apk and reinstall the bluestack but still facing the same issue… please advice…
Best Regards,
A Zee
i got same error with unity 3.8f1 the application said "
Failure [INSTALL_FAILED_INVALID_APK]
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and
DeploymentOperationFailedException: Installation failed. See the Console for details.
UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.Android.AndroidDeploymentTargetsExtension+LaunchProgressTaskManager taskManager) (at :0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+c__AnonStorey0.<>m__2 () (at :0)
UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at :0)
UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at C:/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:45)
UnityEditor.PostprocessBuildPlayer+c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:210)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and
UnityException: Could not find any valid targets to launch on for Android
UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:242)
UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at :0)
UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:173)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
so what can i do to solve it?
thanks before
SankyuAnninnossa:
i got same error with unity 3.8f1 the application said "
Failure [INSTALL_FAILED_INVALID_APK]
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
and
DeploymentOperationFailedException: Installation failed. See the Console for details.
UnityEditor.Android.AndroidDeploymentTargetsExtension.UploadAPK (UnityEditor.Android.AndroidBuildProperties buildProperties, UnityEditor.Android.AndroidDevice device, UnityEditor.Android.AndroidDeploymentTargetsExtension+LaunchProgressTaskManager taskManager) (at :0)
UnityEditor.Android.AndroidDeploymentTargetsExtension+c__AnonStorey0.<>m__2 () (at :0)
UnityEditor.ProgressTaskManager.Run () (at C:/buildslave/unity/build/Editor/Mono/Utils/ProgressBarUtils.cs:71)
UnityEditor.Android.AndroidDeploymentTargetsExtension.LaunchBuildOnTarget (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at :0)
UnityEditor.DeploymentTargets.DeploymentTargetManager.LaunchBuildOnTarget (UnityEditor.BuildProperties buildProperties, UnityEditor.DeploymentTargets.DeploymentTargetId targetId, UnityEditor.ProgressHandler progressHandler) (at C:/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:45)
UnityEditor.PostprocessBuildPlayer+c__AnonStorey1.<>m__0 () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:210)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
and
UnityException: Could not find any valid targets to launch on for Android
UnityEditor.PostprocessBuildPlayer.LaunchOnTargets (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, UnityEditor.Build.Reporting.BuildReport buildReport, System.Collections.Generic.List`1[T] launchTargets) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:242)
UnityEditor.Android.PostProcessAndroidPlayer.Launch (UnityEditor.BuildTarget target, System.String installPath, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.LaunchPlayer (UnityEditor.Modules.BuildLaunchPlayerArgs args) (at :0)
UnityEditor.PostprocessBuildPlayer.Launch (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget buildTarget, System.String path, System.String productName, UnityEditor.BuildOptions options, UnityEditor.Build.Reporting.BuildReport buildReport) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:173)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
so what can i do to solve it?
thanks before
Unity 3.8 is quite old, can you update to a more recent version?