hi all,
Has anyone tried to simulate digging? like in digger games?
example
have seen a post on unitycoder with a similar effect…
how would one approach this…any suggestions?
regards
danneskjold
hi all,
Has anyone tried to simulate digging? like in digger games?
example
have seen a post on unitycoder with a similar effect…
how would one approach this…any suggestions?
regards
danneskjold
You could always use SetPixels and GetPixels on a texture… like we did in h2flow
http://www.haptixgames.com/images/_h2flow_waterbomb.gif
or you could set up a grid of blocks like Terreria
hi sabba2u…
thnx for replying …will try that…
regards
danneskjold