Fake / calculate centrifugal force

I’m moving a object along a path.
The object should can swing out if the centrifugal force is high enough.
My problem is that the animation along the path is not physic based , so if i try to use a pendulum to get the centrifugal force, it swings around live hell and not very like it should.

So i like to try to fake the centrifugal force.

Anyone have a smart idea for a fist step to get this problem done ?

I am just guessing here but if you had a dummy object that was just ahead of the one you are wanting to swing out you could calculate the angle from the local straight ahead to the dummy object and the more the angle the more it would swing out as the curve must be sharper.

Unless there is some function that gives you the arc value of the current position on the path… then you could just use that…

Q