Hello, I’m working on a small project in Unity BIRP, I have created a 3D butterfly model and am seeking a way to create a motion blur effect on the wings during “fast movement” in the animation timeline to enhance its visual appeal. My current thought on the approach was to instantiate and duplicate the mesh while the animation is running (freeze in position & destroy after a few milliseconds) and blur the texture a bit. However, I am curious to know of different approaches and suggestions and would appreciate any input or resources on the most effective method to achieve this effect.
it’s for a big mobile project so I also looking for not an expansive approach.
reference example:
the plane propellor and wheel example in the video really smooth looking, i assume it will be very difficult to achieve such a a thing because this is very expansive, but just to get the idea on the table