Hello, I’m working on a game with a similar style to a PS1 game and I’ve got the details of both textures and models spot-on, but it doesn’t quite look like an old PS1 game - it lacks the jittery movement or the way everything snapped to a grid and didn’t appear to move smoothly when you moved the camera. Look at the first answer here
It explains the reason why that happened. So my question is, is it possible to do/fake that in Unity and how?