Hi guys, Let me explain what I’m going to do in the Unity5
I have a sky that matched with my scene but it isn’t a good sky for lighting and specular! so how can I put a fake sky that doesn’t affect any object’s light and specular, just a texture!
Is it possible?
I’ve matched my scene lighting with a sky so everything looks good but I don’t like that sky texture on my scene
How can I change that texture without any effects on lights and specular?
Please help me, Thanks
Method- 1)
You can still use any Skybox material and just turn off the Skybox Ambient and Reflection Source in Lighting window
Ambient Source = Gradient / Color
Reflection Source = None / Custom Cubmap
Method- 2)
Set Lighting window > Environrment Lighting > Skybox = None
Use the Skybox Component for the Main Camera,
@ Component > Rendering > Skybox
Apply the Skybox material to it, that should render as a skybox and it won’t affect the scene lighting.