Hi again,
Just a quick question.
I asked before if we could fake blendshapes and then I got pointed to the mesh morph script on the wiki.
I did test the mesh morpher, and it seems like this script indeed contains very nice code to help me out.
However I still have another question.
Mesh morphing is actually a displacement of vertices.
I remember from the previous unity3D website that there was an example which showed realtime moving of vertices with a javascript to show its pure speed.
Would anyone know where to find that demo again on the new site???
Also, I actually would like to make a full body character talk. This means that the body is fully rigged and the head (same mesh) has some kind of faked blendshapes on it.
Now I was wondering. Is it possible in code to DISPLACE the vertices even before the rig is being deformed by the engine?
So to ask it another way. I would need the combination of vertex moving(displacing) but also the rigging/skinning which does its job.
Therefore I would have to be able to displace the needed facial vertices BEFORE the rigging system puts the mesh in its desired position through skinning.
Is there a certain way to do this? Where should I then code the vertex displacement routines to be sure that they happen BEFORE the rigging is calculated for that frame ?
Kind regards,
Bart