Im trying to kill the player via falling. Does this make sense or am i totally off?
private var dead = false;
function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.gameObject.tag == “FallDeath”)
{
dead = true;
}
}
function Update()
{
if(dead)
{
transform.position = Vector3(0,4,0);
}
}