Hi!
How would a make it so that a player cant jump on the “head” of another ai (with collider)
Tryed physic materials with no luck, also i think making it a force or translate will make it look fake.
Any suggestions?
Hi!
How would a make it so that a player cant jump on the “head” of another ai (with collider)
Tryed physic materials with no luck, also i think making it a force or translate will make it look fake.
Any suggestions?
Physic materials were a good idea to start with - I’m guessing you tried lowering the friction with a capsule collider? If you’re using a box collider, definitely try a capsule before anything else, as it makes it easier for things to slip off the top.
My suggestion would be to build your own custom mesh collider. Make it pointed at the top, so there is nowhere for the player to stick - think rupees from Zelda: http://images.wikia.com/zelda/images/9/9d/Rupees_(A_Link_to_the_Past).png