Falling Apples (now on facebook and iphone)

I’ve been playing with this game created around the time of the last unity conference. The gameplay is basic, you have to catch the apples and put them in the baskets. It’s also adaptive, so that the better you are, the harder it gets.

Right now, I am tweaking a bunch of things but still trying to get the basic gameplay down. Later, I’ll probably add some more content to make the game harder., i.e, sorting bad apples from good apples or avoiding the crazy birds.

any thoughts?

facebook: Log into Facebook
iphone: Connecting to the iTunes Store.

video: Falling Apples Gameplay Video | Check out this early gameplay video!Facebook

If you like the game, become a fan! Redirecting...

Looks cute :smile: but the textures are a bit pixelated and it has artifacts. You can prolly solve it by disabling the mipmaps or saving the textures using another format, based on experience, png files leaves textures clean

Thanks. It took me a while to get it right. But turns out, I needed to do two things.

  1. change the shader to use iPhone shader
  2. when building, uncheck “compress textures”

The result?

i updated it on facebook but appstore will take a bit for apple to approve.

There’s something weird about #2, is it possible to compress only some textures and not others? I set the girl and tree textures to be not compressed in import settings and the background to be compressed but it doesn’t seem to matter. Only if “compressed textures” is checked during the build process will the background textures get compressed. However, if “compressed textures” is checked, it will compress all the textures regardless of import settings. Using iPhone 1.5.1 RC1.

Well this is a big coincidense! For our first test of Unity in Facebook we created something very similair!

It was also an apple catching game, created sometime back and used to be one of the mini games in “Folding Friends” (Vouw Vriendjes in Dutch)
It can be found here: http://apps.facebook.com/themapples/

Nice game, I like the graphics