falling out of love with ScriptableObject, any suggestion?

I find them too opaque.
Requiring extensive custom inspector work.
For example

where tree is a SO that has other SOs as properties

So far so good, it’s only one click away to seeing the production rate of the tree
But then I hit play and the definition of the tree needs to be instantiated so that counters that are inside the property SO can be changed live, for example the list of objects currently produced by the Production property.
When you instantiate a SO at playtime you get this

Tree(Clone) cannot be clicked on to inspect its values.

so the question is, what do you do to shed some of that opacity? how much custom inspector code do you have to spit out before you regain ease of use of the more traditional component on gameobject ?

Did you try to double-click it? I can inspect instantiated SOs just fine.

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[Editor Tool] Better ScriptableObject Inspector-Editing is probably what you’re looking for.

Thanks, it works perfectly for monos, but, as I posted on that thread, it spits out errors when unfolding SO that are referenced by SO.