I’m trying to make a falling platform that when the player is under the platform, (is with in the box to trigger the falling platform) then a platform will fall and the player can wall jump on it and what not before it falls off the map, I wanted it to a solid object, but I also wanted it to be able to fall through other platforms but still be able to affect the player.
1 Answer
1you could make a cube that has the mesh renderer disabled and make its collider triggerable (this means that it gets a one time input from another object colliding with it that you can use to run code in scripts) and then use a script with the on trigger enter function to enable gravity on the platforms rigidbody.