# Falling Platform Triggered By Player

**URL:** https://discussions.unity.com/t/falling-platform-triggered-by-player/323028
**Category:** Questions & Answers
**Tags:** Physics
**Created:** [December 22, 2023, 9:13pm UTC](https://discussions.unity.com/t/falling-platform-triggered-by-player/323028 "2023-12-22T21:13:56Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![blu3appl3](https://avatars.discourse-cdn.com/v4/letter/b/f475e1/32.png) [@blu3appl3](https://discussions.unity.com/u/blu3appl3)
#### Post date: [December 22, 2023, 9:13pm UTC](https://discussions.unity.com/t/falling-platform-triggered-by-player/323028/1 "2023-12-22T21:13:56Z")

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I’m trying to make a falling platform that when the player is under the platform, (is with in the box to trigger the falling platform) then a platform will fall and the player can wall jump on it and what not before it falls off the map, I wanted it to a solid object, but I also wanted it to be able to fall through other platforms but still be able to affect the player.

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### Author: ![BadGameProgrammer](https://avatars.discourse-cdn.com/v4/letter/b/958977/32.png) [@BadGameProgrammer](https://discussions.unity.com/u/BadGameProgrammer)
#### Post date: [December 22, 2023, 9:29pm UTC](https://discussions.unity.com/t/falling-platform-triggered-by-player/323028/2 "2023-12-22T21:29:16Z")

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you could make a cube that has the mesh renderer disabled and make its collider triggerable (this means that it gets a one time input from another object colliding with it that you can use to run code in scripts) and then use a script with the on trigger enter function to enable gravity on the platforms rigidbody.
