Hey so this is just something I’ve been working on really more so for educational purposes but I’ve been having fun making it and figured I’d share it anyway. Everything is still in an extremely rough state and there is a lot more optimising to do yet (mainly on load times >_< )
Updated falling sand a good bit pretty fun to make it. Also added a space miners concept that I think could work well if developed further. Was thinking of adding this to the asset store if there was any interest in creating games like this using this system. Templates would be included ofc.
Yeah its kinda like an acid in a way I guess, probably should have called it that. Basically it has a chance to convert blocks around it into itself and with every action it performs it and any child blocks it creates gets weaker until it just destroys itself.
Added some images. The point of me really creating this was to see if I could make a system that could create and destroy blocks as fast as possible like in games such as falling sand or spout. A lot of people in my class went with spout but ran into issues with having a large number of blocks on the screen. So I wanted to see if I could make a system where they could easily create their game and not worry about the heavy lifting. The falling sand game is really my stress test since it can handles 30k+ blocks (for me anyway) without much of a framerate drop. It’s also just really fun to create your own rules in that kind of game.