I want to create soap bubbles in 2D project. Each bubble need to be normal game object. I thought about particle system but then I read that particle system shouldn’t emitting game objects. I’ve tried to change gravity scale in Rigidbody component of object, but it gives very unnatural effect. So here is my question. How can I simulate behavior of falling soap bubbles without particle system?
Hi,
I would made a Game Object with a sprite renderer to show the bubble sprite, then add a CircleCollider2d and a RigidBody2d for the physics. Then add a physics 2d material for simulating the bounciness and then make it a prefab. That’s pretty much it.
I made a sample project for you and attached it.
Hope it helps.
Let me know if it is good enough for your goal.
3 Likes
Thank you! That’s exactly what I tried to achieve!