Falling through the floor issue

Hi,

I've only been using Unity for a few days, and have been following TornadoTwins tutorials on making a simple third person game. I'm sure people have asked this before, but why on earth does my Sphere fall through the floor? Both have colliders, and the Sphere has a character controller with the script that the tutorial provides. I've followed exactly what the tutorial says, and the Sphere is definitely off the ground. What's gone wrong?

make sure neither collider is touching the other

Hi I had the same problem and I posted in forums nothing helped. The answer is that your object must have all zeros in position when you create it. Then run the game and it won't fall through the floor. The engine is funny like that. Let me know if this helped.

Wow! That totally worked for me. I had the same problem. Moved my room mesh down to 0,0,0 and the collider started working. However, since I imported from a Maya file, is there another way around this besides moving all my objects into place since now they don't align correctly. Said another way, the maya fbx at 0,0,0 doesn't work, only when I move the object I'm trying to collide with. Tried Freezing Transforms before exporting FBX as well with no luck.

Found it. Forgot to reverse the normals of the room mesh. If your having trouble with an interior scene, try bringing your camera above the ceiling and see if your camera sits on top. If so, try reversing your normals in Maya/Max.

What version and OS are you using? In 3.2 Mac, I'm getting this issue and believe it must be a bug, since I've poured over all these forum/answer solutions to no avail. I'd love a Unity tech to try a basic example of 2 cubes, one over top of the other - top one with rigidbody and gravity, and bottom with box/cube collider. All other standard settings that you get upon install ... cube will fall thru the other. Is there a work around script or something? I've reset coords to 0s, ensured that no funny boxes were ticked, nothing overlaps etc..

Same here. I Cant get it working!!! Ive tried adding all sorts of things as the gound, and I've even fiddled around with the javascript a little, to no avail. Any help?

nothing works. ive tried everything and still the godam sphere keeps on falling through the ground

Have you tried making a new project folder and testing it there? If anything trying upgrading to 3.3 its fixed in the verson.

The co ordinates r nt imp…
make a floor…DO NOT make it Rigid Body…
use a sphere…make it Rigid Body…ur floor…wnt fall down…n ur sphere will rest on d floor…:slight_smile:

I have the same problem someone please help me I really want to finsh my game and it just keeps giving me the same problem I’ve tried so many ways please help

If you have more than one Rigidbody connected to the object(including its children) they pretty much counteract each other and they fall through. I had the same problem but found that i had two rbodies attached, removed one. no problem anymore

add a rigidbody and a spehere collider to the sphere and a box collider and a rigidbody to the floor, i had the same problem and it worked for me