Falling too slow, should I increase gravity?

Start up a new project, setup a default size sphere (xyz scales are 1), attach rigidbody etc and look at how it falls,

The falling looks slow under default gravity, until I change gravity to -20 then it looks about right.

But changing the realistic gravity dont' seem to be the right thing to do? Does anyone know what might be wrong?


Reduce the drag; see the docs about rigidbody behavior: http://unity3d.com/support/documentation/Components/class-Rigidbody.html

I am missing that the speed of the curve is

p’ = v + 2gt

I.e. double g… So, never mind, sometimes one just need to ask the question to see the answer :slight_smile: