Since Freeform lights have changed and the Falloff Offset property has disappeared, I don’t know how to achieve this effect to replace my lights (falloff intensity low at the bottom of the light, high at the top of the light):
I cannot use point lights with inner/outer angles because it is not a light bulb, it is like a fluorescent tube with rectangular shape.
Would it be possible to put the property there again? Can anybody give a short explanation about why it was removed? I don’t see alternative ways to achieve the same.
I know I’m not the center of the world and Unity is not meant to satisfy my individual needs, but… I consider this a very small change (is it expensive to revert it?) that has big consequences, and I’m not alone on this as far as I have read in the forum.
You need to make a fork of the URP repository in Github (https://github.com/Unity-Technologies/Graphics). Then you download it wherever in your PC as with any other working copy and import it in your Unity project as a package. Then you can go to every file that appears in the commit I shared above and apply the changes to them.
Hello, I don’t know how to return this deleted feature, please make a tutorial video and upload it or send it to me in this Gmail. shahbazir243@gmail.com
Hi son I live in a third world country because of US sanctions I can’t even legally use Unity or have a bank account. Everything is filtered in my country and I have to use an anti-filter, so even now I don’t know how to answer your question. I have to deal with this problem somehow