Hey everyone,
So I’m still working on my RPG engine and after going back and playing some other open world FPS games I’ve streamlined my design and redid a lot of the math and the engine I have planed. I think I squeezed about as much as I could, inspiration wise, from the games. Now I was hoping that I could look to other people’s input on what worked and what didn’t in TES 3, 4, and 5 and Fallout 3 and New Vegas. I have played the classics of these series as well, but am looking to keep it modern.
FEEL FREE TO SKIM OVER STUFF!
This is what I got out of the play-throughs:
Morrowind
Pros
+Ability to sever the main quest after killing someone
+Factions had a real impact on gameplay
+Really set the tone for the FPRPG genre
+Large set of skills
Cons
-Piles of pointless dialog
-Incomprehensible Quest Logs
-Annoying Enemies (cliff racers)
-Stamina always out due to travel
-No fast travel (debatable)
-Erroneous leveling system
Oblivion
Pros
+Very very pretty
+Oblivion gates were a great mechanic
+Horsie!
Cons
-Rubber-banding
-Rubber-banding with the leveling system rewards players for avoiding leveling up
-Not nearly enough arrows
-No pole arms
-Leveling system messes up players’ freedom of actions
-Lockpicking is made obsolete due to an unbreakable lockpick in the game
-The Arena was under utilized and an empty effort
-The story is terrible (“Go do this to stop bad guy from coming back! That didn’t work, try this! That didn’t work, try this! That didn’t work, try this! Oh well, he’s here. Looks like we’re screwed and-” DEUS EX MACHIMA!!!). Seriously, it sucked.
Skyrim
Pros
+Unintrusive HUD keeps the game immersive
+Fixed the no leveling up exploit from Oblivion
+Streamlined some things well
+Freaking dragons! You get to kill dragons!
Cons
-Rubber-banding
-Adjustable difficulty (wasn’t that called “coming back when you’ve leveled up some” back in the day?)
-Terrible bugs
-Ridiculous mapping errors a professional team should NEVER make
-Terrible menu system
-Factions mean NOTHING
-Pointless flashiness over game play (enjoy looking at this item while the game takes that much longer to load)
-Magic is worthless due to shouts, high cost, low payout, and limiting equipment loadouts
-Duel casting is practically mandatory and make having two different spells useless
-Lockpick is worthless since you can pick a master lock at the start of the game
-Archery is cheap and broken due to overcompensation from previous games, and free training
-Crafting skills are broken and overpowered
-Crafting awards the player to make the same piece of crap over and over again
-Blacksmith is devoid of common sense items (namely dragon bone weapons and arrows)
-All dungeons are the EXACT same (a one way path to a loading zone, more one way path, a tell that you should save, a mini boss that often has no back story, loot, and finally a shortcut back to the beginning)
-No more repairing equipment (debatable)
-Quests are dumbed down to the point of just walking towards an arrow
Elder Scrolls over all
Pros
+Deep and rich lore
+Pretty (mostly)
+If you want a fantasy FPRPG with an open world, this is pretty your only option.
Cons
-Level individual skills through actions is easy to abuse, especially for Restoration
-The economy has NEVER worked well
-Characters builds are pigeon holed and are not free to grow however you want (“I can’t go the the gym, I want to be smart!”)
-Carrying multiple copies of one tool such as lockpicks and hammers is stupid
-Carrying 1000 arrows is more realistic than having unlimited apparently
-AI towards stealing is always broken
-Too many containers! It’s just time filler and it cheapens the experience. All the games should have the same amount of loot, but 1/5th the containers.
Fallout 3
Pros
+Great armor system
+VATS did a good effort to meet the core audience have way when moving to an FPS
+Kill cams
+Kept the retro fifties vibe and the pep boy cartoons
+Kept the GURPS system intact
+Good humor from time to time
+Had some great tumbling chains of events at the end
Cons
-Rubber banding
-Bland color pallet and map design
-Ignored Fallout 1 and 2’s lore that the East Coast (Especially DC) was wiped off the map
Fallout NV
Pros
+No rubber banding!
+Great faction options with balance and consideration for all play types
+True to the FO lore
+Interesting characters and situations
Cons
-Kind of just ends out of no where
-Limited weapon options
What do you guys think?
I really need some input and listening to criticism for what’s out there will help me avoid repeating their mistakes.
After reading through the comments, I plan on laying the GDD out and begin working on it.
What I have so far is:
- Stats, skills, and perks are one aspect too many to be fun. So I will only focus on two.
- Players should be allowed to build in any direction without any real penalty.
- There needs to be a balance between specializing and doing everything.
- There needs to be diversity and dynamics in melee combat.
- Weapons should act differently and work best in different situations.
- No level caps.
- Weapons and armor should be limited by stats or skills, not an arbitrary level.
8 ) Players should be allowed to use armor and weapons no matter what. Just have them really suck at them if they don’t have the stats/skills. - Quests need a balance between straight forward and convoluted.
- Clean HUD, detailed menus. I am even debating doing away with an in-game compass.
- Find good balance between action and role playing