Hey,
Did someone else encounter an issue where the stream stats show a worse framerate of the stream in a scenario where:
- You call the
SignalingManager.Run()
- Then you connect the browser client
- Call the
SignalingManager.Stop()
- Run again
SignalingManager.Run()
- Connect the browser client again
In this scenario, the first launch shows the framerate of the stream in the browser at around 130 FPS and after a relaunch, the performance of the stream drops to around 105 FPS and stays that way for any other relaunch.
I had to edit the framerate values of the VideoStreamSender to go beyond 60 FPS but the same thing occurred in the Oculus Quest 2 where on first launch the stream had around 30 FPS then after a relaunch the framerate dropped to around 10 FPS.