Fan Fun 3D

Hello…

My first game was just published to the AppStore, so i decided to make one post here, to show it to the community :slight_smile:

FIrst of all i’d like to thank to the whole community, for the help through the dev process of my game. I had few problems and i was able to find solution pretty quickly with the help of the other developers here. Many thanks… Not to mention the priceless information, that was allready written and is easily found through Google…

Anyway…

Game Name: Fan Fun 3D
Type: Puzzle \ Arcade.
platform: iOS (Hopefully OSX in a near future if i manage to understand all the stuff about sandboxing, etc)

youtube: http://www.youtube.com/watch?v=GHK7J3B3OiU
iTunes: https://itunes.apple.com/us/app/fan-fun-3d/id650879222?ls=1&mt=8

120 levels initially, more coming… Simple gameplay press \ release the fan’s to generate wind and move the ball :)…

Hope you like it :slight_smile:

Don’t know why, but one of the attached images are not showing in the first message :\

Video is nice (androider…)
I am kinda new to Unity3D, what would you recommend to build 2D games?

Heya, thanks…

About recommendations… i’m not sure what you need to know… ask some questions i’ll try to help you if i can…

The game is actually 3D with 2D layout. All the elements are 3D except the yellow lasers and their handlers and the GUI’s.

JeanB, i recommend 2d toolkit for unity to handle sprites. It’s really good and the support is awesome. Affordable as well.

We used it to layout levels in our games
Prince of Balls - www.princeofballs.com
Falls of Balls - https://play.google.com/store/apps/details?id=com.ikkiarts.fallsofballsfree

@instruct9r - pretty interesting game you got there. Any chance of Android version?

hi pavlito thanks.

Android version will be for sure, but not in the PlayStore, because Google discriminates Bulgaria’s developers and i can’t sell applications in their store… I can only post them for free, which i will not do…

Anyway i will release it in the Samsung and Amazon AppStores :slight_smile:
** (Weird cuz Amazon and Apple are entirely American companies and i can sell applications in their store from Bulgaria, but i can’t in Google… cheez) ***

pretty hard to get noticed btw :expressionless: … maybe i was expecting different situation but sellings are terrible :)… Well it’s day 4 so i guess i need some patience…

Any advice, where i coud market the game? If somebody have some experience? Facebook, Google? I’ve made one Ad in facebook with some cash limit per day and its getting nice page likes of the game page, but no buyings.

Not to mention, that the game allmost misses the appearing in the New section in the puzzles \ arcade. Don’t know why, but it showed up directly on the second page in the AppStore…

anyway thanks :slight_smile:

Thanks for the heads up!
Tried Falls of Balls, very nice results :slight_smile:

Thanks jeanB, would be grateful if you could spread the word :wink:

I know how you feel. We are from croatia - same status. Did you apply to 100% indie? We’ve just released Prince of Balls on samsungApps via 100%indie initiative. You should check it out if you havent already.

Indeed, its pretty hard to get noticed. Once you do, its even harder to monetize :slight_smile:

100% Indie can help me publish it on SamsungAPpStore, which i can do without their help… PlayStore is my real problem :slight_smile:

Thanks for the info though :slight_smile:

That’s true, but why waste potential 30% of your revenue?
As for PlayStore, I guess we will just have to wait for the countries list to be updated :smile: