Hello,
We have just submitted a new asset to the Particle Systems category, called Fantastic Fires:
https://www.assetstore.unity3d.com/#!/content/39390
While it’s in the queue to be approved, I figured I would post the video right here and open the discussion for feedback/suggestions.
The effect doesn’t actually use a lot of particles, or animation sheets. Most of the work is done in the shader itself (and a little bit of scripting as well).
WebPlayer Demo here:
http://yearseventeen.com/fireeffectshader/webplayerbuild.html
Thanks!
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It’s definitely meant to be, but I don’t have a mobile dev environment set up to give you benchmark or anything like that. I can tell you that it works with SM3, and even runs on WebGL.
WebGL build here: http://yearseventeen.com/FireEffectShaderGL/index.html
(First Person Controls are a bit difficult, I think the webgl player isn’t able to capture the mouse properly…)
Hmm… Asset store link doesn’t work for some reason and I’m not able to find it when searching.
just build an apk for us to test
I’d be more than happy to test on Windows Phone 8.1 as well if you wanted to create a Windows Phone build.
@imtrobin I don’t think you’ll be able to move around in the scene, but at least you should see a bunch of fires on screen: http://yearseventeen.com/FireEffectShader.apk
@Dustin-Horne , It’s still going through approval, sorry. I just tried building a Windows Phone 8.1 package, and apparently I need to be running Windows 8 to be able to do that.
Btw, @imtrobin Of course if it doesn’t work or the performance sucks, please do let me know!
Ahh yes, because you need the Windows SDK. You could install Windows 10 on a virtual machine along with the 8.1 SDK and build it that way but that would be a lot of work.