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Important note on help questions: I am very busy with many projects, and I run several threads. However, you are far more likely to get a response by simply sending me a PM right here on the Unity forums. Just specify which package and what your problem is.
Purchase Now Through Any Of The Following Links!
Game Prefabs Link: http://www.gameprefabs.com/products/show/653
Unity Asset Store Link: Advanced Fantasy AI Pack | Behavior AI | Unity Asset Store
Looking for an upgrade in Navigation/Pathfinding? Well how bout a completely dynamic pathfinding system? Check out the latest project from Brilliant Games, 100% compatible with Fantasy AI![/COLOR]
Asset Store: Dynamic Navigation | Behavior AI | Unity Asset Store
Forum Thread: http://forum.unity3d.com/threads/154639-Dynamic-AI-Project
TRY THE FREE VERSION TO GET A GOOD TASTE OF FANTASY AI! Fantasy AI Basic Edition | Behavior AI | Unity Asset Store
INTRODUCING FANTASY AI FREE EDITION!!
Visit the thread link below to find out more!!
Thread: http://forum.unity3d.com/threads/149691-Fantasy-AI-FREE-Edition!!
Free Edition Trailer!
Screen shot of demo included with the free edition.
Tutorials
http://forum.unity3d.com/threads/129422-Advanced-Fantasy-AI-Tutorials
Donate
If you support Brilliant Game Studios and the many hours of work that have gone into Advanced Fantasy AI, you may make a donation. Click the link below
https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=GC5XXF76JV8G2&lc=CA&item_name=Brilliant%20Game%20Studios¤cy_code=CAD&bn=PP-DonationsBF%3Abtn_donateCC_LG.gif%3ANonH osted
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NEW Battle Video(Fantasy AI 2.0)
TORNADO TWINS In Association With Brilliant Game Studios Presents, Advanced Fantasy AI 2.0!(Video Tutorial)
OFFICIAL TRAILER FOR VERSION 2.0!
Introduction
Brilliant Game Studios brings you The Advanced Fantasy AI package. This AI package is over 5 months full time in the making. With countless advanced features and behaviors, this AI package gives you everything you need to start your RPG, Adventure, Strategy or even FPS! If the videos arent convincing enough, try testing the AI for yourself in a fun mini game called Protect The Crystal Life Source. http://dl.dropbox.com/u/65183439/WebPlayer.html
Behavior
All stats and behaviors are customizable in the editor. I wont list all of the behaviours, but many of them are fairly standard and are what you would expect. There are a few behaviors I consider to be treats. One of these ātreatsā is the āFind Help On Retreatā behavior. If this is checked off, the AI will seek out friendly help if the odds are against him. He will pathfind to the friendly he wants to seek out, and ask him for help. The friendly AI will respond and they will both find the enemy together.
The AI has forward vision using raycasting, but has alertness to the proximity of his enemy(this can be used for if you want the AI to hear you coming). The enemy can target whatever you want. Its team based! Just throw a team script on anything and he knows whether or not he should attack that character(or even object). You can chose to make an AI āHostleā, meaning he attacks anything that has a team script on it, including other hostles(this could be used for deatchmatch type combat).
Pathfinding
Fantasy AI 2.0 comes with a Navigational Mesh Generator, as well as smooth pathfinding. The waypoints within the Navigational mesh are baked for instant and efficient path-finding. Moving obstacles and characters in your scene? No problem, the AI have a obstacle/character avoidance built in, you can control which obstacles they will avoid with tags.
Conclusion:
Thank you for visiting this thread on The Advanced Fantasy AI Package. Please, if you are interested, take the time to watch some of the videos below demonstrating the capabilities of the AI. There is also a link to a mini game below. Thank You, Robert Weaver Brilliant Game Studios.
New Features In 2.0
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Navigational mesh generator with smooth pathfinding.
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New improved animation system.
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Patrol path behavors.
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Dynamic Obstacle and character avoidance system.
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Head turning controller.
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Can have multiple attack animations randomly selected.
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More options for control, like choosing to walk to target instead of run. As well control over turn speed for both combat and obstacle avoidance.
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Overall combat behavor and decision making improved and smoothed out.
Fixes
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Script available for destroying AIās without potential errors.( https://dl.dropbox.com/u/65183439/Destroy%20ai/AIDestroy.rar )
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All attack range glitches fixed.
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Bake time for navigation over 3 times as fast + greater accuracy.
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Animations smoothed out.
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Fixed companion glitches(In V1.0 AI would get stuck between charging at his enemy and keeping close to companion leader).
Medieval DeathMatch!
Hey everyone! Here is a game I made in one day! Its a Medieval DeathMatch! Battle with up to 42 state of the art ai bots in a fight for 20 frags!! This game is made to demonstrate the combat in Advanced Fantasy AI 2.0. Give it a try and let me know what you think! It will be worth your time.
Instructions:
-W, A, S, D to move around.
-Mouse to look around.
-Left Click to attack.
-Press E to add bots, F to remove
-To change Bot difficulty, use number keys 1-3.
-Press Tab to see scores.
Enjoy! link https://dl.dropbox.com/u/65183439/Mid-Evil%20DeathMatch/WebPlayer/WebPlayer.html
ScreenShot:
TRY VERSION 2.0 OF THE MINI GAME PROTECT THE CRYSTAL NOW!(With new AI system)
https://dl.dropbox.com/u/65183439/Protect%20The%20Crystal%202.0/WebPlayer.html
New features like, ordering your units to any location
Player can now respawn
Improved Visuals, more lush vegetation and rocks
Try the old mini game to see how far Fantasy AI has come!
http://dl.dropbox.com/u/65183439/WebPlayer.html
Windows Exclusive mini game. 1.0.
http://dl.dropbox.com/u/65183439/Protect%20The%20Crystal(Windows%20Exclusive).z ip