Hey everyone, so Tornado Twins and myself have launched an AI sale on GamePrefabs!
Dynamic Navigation Only $40.00!
Experience the most powerful pathfinding solution that exists for Unity. Create high resolution infinite multilevel grids with dynamic obstacles of any size or shape move around and update perfectly. Create navigation portals, for jumping areas, ladders, elevators and infinite other possibilities!
Dynamic Navigation is 100% compatible with Fantasy AI right out of the box. Combine the 2 to give your game the best AI!
Find out why near 1000 people have chosen the most powerful out-of-the-box AI solution. With over 1000 man hours put into this solution, we put in the time, so you don’t have to.
You can create a new grid at any moment with great efficiency. However depending on the size of the grids you wish to create you will experience lag. I am currently working on a feature that generates grids around the player dynamically. But currently grid creation occurs in one frame.
Obstacles within the grid can be 100 percent dynamic though.
Geo? Not sure what you mean. If your walkable areas never change this can be a completely dynamic system. For example, you could instantiate an entire maze dynamically if you wanted to(As long as the maze objects have the Dynamic Obstacle script attached). BUT, you could not instantiate a new walk-able area without creating a new grid(Which is still very fast anyway, depends how high resolution you need).