Fantasy Goblin

Hello everybody:

Today I just send my first asset to the Asset Store. It’s a 2D sprite animated entirely with mecanim.
Here is the link to the video in youtube.

I designed the asset to be easy to change and add new animations. Soon I will upload an explanation video where I show how to use, because I didn’t animate the sprites, only null objects.

See you soon and I hope you like the Goblin because I’ve been designing a few characters more.

Bye and thanks for reading!

Hello again!

I made a videotutorial explining how I rigged the Goblin and how to use it. I didn’t animate the sprites; instead of sprites I used null objects for the animation.

Why? Because everytime you use a spritesheet and change the pivot points of the different parts and start animating, if you decide to create another spritesheet using the same as a base but with different colors or variations, when you slice it, the pivot points resets and you have to place them where you want.

With my technique you don’t need to reposition the pivot points because the nulls works as a pivot points.

If you have any question just leave it in this post.

Thanks for reading and watching