Hi! Let me introduce you Fantasy Heroes Character Editor.
With our editor you’ll be able to create amazing human characters for your mobile games.
Create role playing games, arcades, platformers, quests and even strategies!
This package contains large sprite collection, character editor and all general animations.
Our built-in editor will help you to customize your characters and play animations.
You even don’t need to write a line of code!
There are tons of body parts and armor sets, weapons like swords and axes, shields and bows. Mix them to create your unique hero!
You can also save and load your characters as prefabs to use them it your games later.
Wanna use our awesome characters outside of Unity? Maybe in other game engines?
It’s no problem anymore as we made sprite sheet generator! It comes with Fantasy Heroes: Editor Pro.
Simply open Sprite Sheet Maker scene and “dump” any animations you want to sprite sheets!
If you’ll have any questions, please feel free to email me. I’l be glad to answer you!
It would be super awesome if you rate my asset and leave your feedback!
See you and good luck with your projects!
Please note, that the full version of UI is not included in this package!
It would be super awesome if you rate our asset on the Asset Store and leave your feedback! Your reviews inspire us for creating the new assets, thanks! By the way, we have plans to add new equipment and monsters in the near future =)
Hello i’m a french beginner, can you help me to developp my character ? I can’t move it on plateforms, and I can’t make script. Is there one which is ready for use ?
Hello Hippogames! Thank you for creating FHCE - it is beautiful! I bought the Pro version and am glad I did.
I have Unity 2017 and imported FHCE into a game, but I am getting compiler errors for most of the scripts. What am I missing here?
Hi! Please show me the error log first. Maybe you have name conflicts with other classes from your project? First of all try to do clean setup to new project and make sure it works fine.
Hello again - thank you for the help. I opened a new project & imported FHCE; this time I did not get the compiler errors, although there are alerts that keep appearing (see attachments). SendMessage cannot be called during Awake, CheckConsistency, or OnValidate UnityEngine.SpriteRenderer:set_sprite(Sprite)
I don’t know if that is important. Anyway, the compiler errors seem to have been caused by having WU Login and WU Data in the same project, like you said.
My goal is to embed this into a WordPress page and use WU Login and Data to allow users to make their own avatars and save them in my database. Any further tips will be most appreciated!
Well, this warning is planned to be fixed in the next update.
And about conflicts with WU (actually, I don’t even know what is that) you’ll have to find the solution yourself. All FH scripts are placed in separate namespace so it can’t be related to naming conflicts.
If you’ll provide more delails about your issue, I’ll be glad to help you by email.
@hippogames Hey dude, really nice editor. Love it really!
I have a question, is there a possibilty to change the face emote at an animation?
For example, the guy gets a angry mouth at a specific point of the attack animation or the crying face at the DIE-animation. Can i change this?
@hippogames Hello, I am trying to run your demo but it seems to keep giving me the same message no matter what browser i use. The message says that I’m out of memory in WebGL so I have tried deleting things to clear memory but nothing seems to work… Would this happen if I buy the pro version to put in my game? Or is there a way I could fix it? If someone could respond ASAP that would be much appreciated
Hello,
I’m pretty new to unity. I’ve been developing games on SFML/c++ , so I’m having small difficulties understanding the code. I don’t want to use it the way it is, I need to understand how the code works.
Hi! All public classed and methods have XML comments as required by Unity Asset Store. Some code is hidden in DLL, that’s why, I suppose, it’s not possible to port it to C++. I have future plans to bring this asset to UE4 market, but it would be a very difficult task.
Hello, is there any way to transfer character body sprites together to other game project? I need to transfer only character body sprites as one piece without animation controller and etc…
Dear Hiipogames, I’m using your wonderful pack Cyberpunk Hero Editor in a Corgi Engine project. But the animations don’t working. Please, do you know how I fix this? Thank you very much, Leonardo Duarte.