[Fantasy Horde Bundle 50% OFF] Polygonmaker Packages: News and Deals

Hello Everyone,

**POLYGONMAKER **have been helping developers achieve their dreams since 2011.
Our packs should works out of the box and have no glitches.
Please contact us here if you find any issue and we will solve it ASAP.

Due to the amount of packs it might take some time for some big update, but our goal is to keep all our packs to the same standards.

Feel free to contact us in case of any doubt, issues, suggestions or anything that come to your mind.

You can SUBSCRIBE if you don´t want to miss any opportunity!

http://www.polygonmaker.com/

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Cheers

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I think the model, texture and animation quality are great! Nice work.
I’ll leave other areas to be commented on by other people, as I’m not a purchaser of models.

Just to let you know we have added Fantasy Horde - Villagers to AssetStoreDeals.com.

When you have other sales, you can add them to this website directly simply by pasting the link to your asset in the designated area.

Our compliments on your high quality work, and best of luck with this sale!

Thanks “theANIMATOR2b”!
Asset_Store_Deals: Thanks we will update your website with our sales.

Hey guys, a preview of a new pack being prepared:

Monsters - Wraith have been selected to be the Featured pack of the month!
50% OFF on February

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i love your work! :wink: especially your newest stuff
will you animate the pirate guns with fps hands?

Yes, the guns are animated.
It will be supplied with some Fx as well

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Hello,

A customer have asked for a few tips of optimization using Polygonmaker packs. After his results he suggested to share the knowledge with other developers.
Those are simple tips, but if well used can give surprising results!
Sorry for this large text…you can read an updated version here: http://www.polygonmaker.com

Game Optimization Tips

Mesh:

Depending of your game you might use only lower LOD levels. Most packs comes with 3 LOD levels.
It is already setup to use LOD0 as max quality.
It works great on a FPS game, but a top down game might not require such a mount of details due to the camera distance and screen resolution.
The basic rule is use the lowest LOD possible to get better performance in your game.

How to setup:

Place the character on the closest position to the camera that will be seen in the game. Click on the LODs and see if you notice any visual change between them.
Choose what will be the highest LOD. Delete any higher quality LOD. E.g. LOD1 is max, then delete LOD0
Adjust the LODs distance on the “LOD Group”

Textures:

As above, you should always use the lowest texture size to save memory.
On the setup above, check what is the minimum texture size that gives your minimum required visual quality to your game. (you can use other assets as reverences)
Some packs are not suitable for tiny textures, but Polygonmaker packs are made to ensure that they can work with very small textures without quality loss.

How to setup:

On the Texture “Inspector” change the “Max Size” and hit apply to check different texture sizes

Shader

Some games have serious performance loss for the use of unnecessarily expensive shaders.
Normal map, PBR, Specular are not mandatory on good looking games. Please have a look on Diablo 3. Still gorgeous several years after his release and does not use Normal maps in most assets.
On the same setup above do some tests with simpler shaders such as mobile ones. It is surprising how many games could use simpler shaders without any quality loss.

Polygonamker supply a mobile texture, that is an modified version of the Albedo, but with painted details to be used with simple shaders (Old school texturing).

Some good results have been achieved using this mobile texture with PBR shader, when it is needed some more detailing.

How to setup:

Same setup above: Start with simple shaders like Mobile Diffuse (Or transparent if the mesh requires)
Sometimes when the characters is small on the screen even transparent can be turned off.
It the light is very subtle, a unlit shader can looks very good. (But using the albedo texture can make it look very flat, make sure you change to the mobile one)
If in your game the character will appears on several light conditions , make sure of testing on different ones.

Materials:

Extra materials means extra “draw calls”. Even though it is not a killer issue anymore. This can cause issues in big games.
You might use some script that combine meshes that uses the same material to save some extra “draw calls”

How to setup:

Polygonmaker is an art studio and we cannot guarantee an good tool to do it. But our packs are optimized to use as few materials as possible and allowing a good character customization.
But if this tool still required please google it on the Unity forums, there are plenty of this tool available.

Others

Remember that in most games, what destroy the “Graphics” are:

-Lack of fx
-Bad animations and mechanics
-Bad physics
-Bad environment
-And most important: Bugs

One good tip is: Don´t get over excited with the character qualities. Environment represents most of the art on the screen, while character is sometimes just a tiny part of it. So don´t be afraid of reducing their quality.

Just have a look on existing games, not from a player perspective, but with a “developer eyes”. The existing games aren´t as pretty as we think they are. :slight_smile:

You can get surprising results with this in mind.

Cheers
Fabio

Fantasy Horde - Lizard Man Mobile has been released! Unity Asset Store - The Best Assets for Game Making2953853–219096–render all_mobile.jpg|3800x2400

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Hello Everyone.

I will be around GDC 2017 in San Francisco. If you find anyone with a Polygonmaker Shirt feel free to call me.

Cheers
Fabio

Sorry for this very late answer here…it has been some busy weeks.
We have released another pack: Monsters - Giant Spider: Unity Asset Store - The Best Assets for Game Making


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Sorry for the lack of info in this forum. We have been very busy this year.

We have just released [Space Adventures - Starter Pack

](Space Adventures - Starter Pack | Characters | Unity Asset Store)

This packs comes with two characters, but it allows the user to get¹ huge discounts on other existing packs such as:

Space Horde - Aliens: $29
Monsters - Alien Spider: $29
Monsters - Cyberzombie: $29
Monsters - Alien Assassin: $29
Heroes - Space Explorer: $29
Heroes - Alien: $19
Laser Pistol: $1.99

¹Using the upgrade tool available at Unity Asset Store

Right now you can get over 30% off with this bundle.
Once new packs are added to this list this discount will increase. But the starter pack price might increase to accommodate this updates.

Cheers
Fabio

This thread has been forgotten and a lot of stuff has happened during that time. I will try to post here more often and explain what is our plans.

Starting with the “Space Adventures - Creatures Bundle”

For several years we have requested bundle discounts for multiple purchases and we were not listened.
We decided to create our own. The previous idea was confuse and we received lots of inquires about it.

Let´s keep things simple:

We have released Fantasy Horde - Fish Man: Fish Men | Characters | Unity Asset Store

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Continuing with the updates…Dark Knight has been updated:



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Knights - Plate Armor is now live!
A complete set of AAA characters with several pieces and weapons to customize the way you want.
https://assetstore.unity.com/packages/3d/characters/humanoids/knights-plate-armor-150250![](https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/3392c9e5-fe34-4c30-a30e-f4e04db9ead5_scaled.jpg)



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We decided to keep one of our old packs on the store: Fantasy Horde - Knights
They are super optimized and uses simpler textures, that makes them ideal for hordes of knights in case of mobile or any RTS game.

But keep in mind that our new pack is very very optimized and will work very well in any hardware.

1 Like

I see those Knights have facial animations. Is it possible to make these knights work with SALSA lip-syncing?

From what I have read it should works.

Those are the current blend shapes:

I will get Salsa and see how it works.

Sounds promising.