hi everyone,
I’ve been using Unity for quite a while now, mainly for architectural and infrastructure visualizations. But like most people here, I always dreamed of getting involved in making a game. So some time ago, I decided that I would do so, and got to work on a content pack… that way I’m sort of making a game, right
I decided to work on a fantasy setting that had a wide usability, and it ended up being a city for use in RPG’s, RTS or any kind of adventure game (MMO anyone?). The demo can be seen here:
http://www.3dmedia.be/newsite/fv01demopage.php
(note: while testing on several computers, I had a crash on one computer when using FF on OSX, so if this happens, use another browser. It’s only a sneak preview, I’ll provide a standalone when things are finished.)
It is still work in progress at this stage, but it is nearing completion. Some things that still need to be done are:
- better player controller. So please be patient with the controls, the camera still goes through walls at this stage…
- the area between the citygate and the windmill still needs some dressing.
- the water reflection can be funky at times, so just enjoy the weirdness for now
- the palace (the building with the highest tower) is still a placeholder. That one is still in the ‘workshop’ being constructed…
- additional details… some fences, a little furniture and some more flags and banners and a little more vegetation to diversify
- the gnome might be changed into a human character… don’t know yet
- some textures will change a little in the final pack
Every building has at least 3 levels of depth and the entire city is only one texture map, that way I could boost the performance dramatically. (Well, the one texture map is not entirely correct, it is two maps plus alpha’s in one shader) In the final demo, performance will even be a little higher, when I can make the final reflection maps to eliminate realtime reflection.
The demo is just to show what can be done with the packs, in most cases you wouldn’t want put so much buildings so close together. At this point there are 45 structures (buildings, towers, gates) in the pack, some trees and plants, and several terrain textures to blend the city into the environment. My plan is to release it in three packs, and I intend to keep the prices highly competitive. At first, I’m only going to target Unity users, so the models will be mainly in FBX format, and scripts and ready made prefabs will be provided along. Texture maps will be in PSD format, with all items separated in layers.
Feedback is very welcome, and requests might still even make it into the release (if possible). If this pack gains some interest, I intend to follow this one up with RPG character packs. I plan to release the first Fantasy Village pack soon (a matter of weeks).
Below are some screenshots.
For those interested, the music in the demo is from Kevin MacLeod. His music can be found at http://incompetech.com/