Fantasy Village 01 content pack preview

hi everyone,

I’ve been using Unity for quite a while now, mainly for architectural and infrastructure visualizations. But like most people here, I always dreamed of getting involved in making a game. So some time ago, I decided that I would do so, and got to work on a content pack… that way I’m sort of making a game, right :slight_smile:

I decided to work on a fantasy setting that had a wide usability, and it ended up being a city for use in RPG’s, RTS or any kind of adventure game (MMO anyone?). The demo can be seen here:

http://www.3dmedia.be/newsite/fv01demopage.php
(note: while testing on several computers, I had a crash on one computer when using FF on OSX, so if this happens, use another browser. It’s only a sneak preview, I’ll provide a standalone when things are finished.)

It is still work in progress at this stage, but it is nearing completion. Some things that still need to be done are:

  • better player controller. So please be patient with the controls, the camera still goes through walls at this stage…
  • the area between the citygate and the windmill still needs some dressing.
  • the water reflection can be funky at times, so just enjoy the weirdness for now :slight_smile:
  • the palace (the building with the highest tower) is still a placeholder. That one is still in the ‘workshop’ being constructed…
  • additional details… some fences, a little furniture and some more flags and banners and a little more vegetation to diversify
  • the gnome might be changed into a human character… don’t know yet :slight_smile:
  • some textures will change a little in the final pack

Every building has at least 3 levels of depth and the entire city is only one texture map, that way I could boost the performance dramatically. (Well, the one texture map is not entirely correct, it is two maps plus alpha’s in one shader) In the final demo, performance will even be a little higher, when I can make the final reflection maps to eliminate realtime reflection.

The demo is just to show what can be done with the packs, in most cases you wouldn’t want put so much buildings so close together. At this point there are 45 structures (buildings, towers, gates) in the pack, some trees and plants, and several terrain textures to blend the city into the environment. My plan is to release it in three packs, and I intend to keep the prices highly competitive. At first, I’m only going to target Unity users, so the models will be mainly in FBX format, and scripts and ready made prefabs will be provided along. Texture maps will be in PSD format, with all items separated in layers.

Feedback is very welcome, and requests might still even make it into the release (if possible). If this pack gains some interest, I intend to follow this one up with RPG character packs. I plan to release the first Fantasy Village pack soon (a matter of weeks).

Below are some screenshots.






For those interested, the music in the demo is from Kevin MacLeod. His music can be found at http://incompetech.com/

Fantastic.

Ran great on my laptop.

-Charles

awesome demo :!: in one of the room there’s some piece of outside wall, else is weird when on bridge player has real shadow, but on terrain no :slight_smile: everything else looks fine :wink:

Looks great!
How many polys (lowest level of detail)?
Could objects be combined to reduce drawcalls? e.g. one object is all the buildings etc.

hi Ader. The polygon count greatly depends upon the building, but largely the low polygon models (not the proxy’s) are somewhere around 250 to 400 polys, while the highest detail model will be around 1000 to 1500 polys. Some buildings are larger in high detail, while others get really small in their lowest setting. I aimed at getting as much effect as possible with as little polygons as I could manage.

At this point I combine two techniques, one being a LOD script that switches the models, the other is combining objects into a single mesh. You really have to experiment with that, but I found that combining a lot of small things works great, but the buildings are better of with LOD. In the end, the amount of buildings is unlikely to get unmanageable, while the amount of small detail objects usually goes skywards fast.

@ Jaxas. I know about the shadows on the bridge, but I haven’t found a good way of dealing with that. I want to avoid shadows on the terrain, but still need shadows on he buildings - and this preferably without shadowmapping the models… still thinking about that one.

Very, very nice.

Waiting for you to release it).

Do you plan to do any dungeons?

p.s. I like both the pictures and the demo . :smile:

hmm, a dungeon… if I find the time, maybe a small one can still make it in this release :slight_smile:

Might also consider a fast run mode. I poked around for 20 minutes and there was still more to see; would like an option to get around faster to see it all.

Nice bar music too.

Charles

Everything looked beautiful. Very well done!

Beautiful.

Are there bump-maps available for the buildings? I know it takes a lot of performance, but for a project of mine I might consider buying the pack if it has bump-maps, because I’d only have a few buildings visible anyways, but close-up.

This is fantastic. Definitely looks great. I ran around it quite a bit, impressed with the Minimap as well.

thanks everyone for the kind remarks :slight_smile:

@Charles Gill. You may have a point there. Maybe I should provide a way to jump from place to place using the mini-map.

@ Tom. Yes, Everything is fully bump-mapped and these maps (well, map actually) will be provided in PSD format with every item in a separate layer.

Wow, very, very nice. For getting around … why not the classic fantasy standby portals that teleport?

Can anyone say “Fable” ? Great work, mate! It looks awesome.

… now if only someone would do something that looks this god but in an Eastern theme…(and when I say Eastern, I mean Japanese :stuck_out_tongue: ) :slight_smile:

Once again. Great job! :slight_smile:

@ DaveyJJ. Glad you like it. And the fantasy portal is indeed better than the minimap solution. Thanks for the input.

@ MrDude. Eastern you say, hey? Hmm, might add that one to the list :slight_smile:

You have just become my hero :slight_smile:

Where do I sign up for pre-orders?

Uh, ok, maybe I need to know the cost first, but I’m seriously interested, this is very cool.

I thought I was daft not seeing the price anywhere :stuck_out_tongue:

Now that I know others have the same question, I would like to second that question :slight_smile:

The first pack, which is one of the three packs that make up the city, will be around 59€. This price, however, might change a little, since I’m still figuring out the details of how to distribute and how to sell (that’s why I didn’t give it yet, it is a bit too soon). The first pack will contain about 15+ buildings and the associated LODs, with a lot of extra’s like vegetation, fences, furniture, etc. The two other packs will be released soon after, and will be similar in price.

Prices of the various packs may differ, since the idea is to make packs of different sizes, depending on the theme and depending on user demand (if such exists).

Great job!

But be careful about your website… http://www.3dmedia.be goes to a hosting page.